Here's the character I've been working on for the past weekish, big thanks to Vig and Bbob and eveyone else that helped me in the tech forum with the couple of issues i was having. The helm is pretty much done, and the chest and back are pretty much done too (with the exception of the waist area), and the rest is just…
I'd really appreciate some feedback as to what I have done wrong in my sculpting/modelling process and how I could improve upon it. If there is anyone out there who could give me some advice and constructive criticism I'd really appreciate it. Update: Here are the maps applied to the base mesh in Maya. Sadly the textures…
My name is Andrion Becker, I am a professional animator living in Austin TX. I've contributed to titles like Epic Mickey, Star Wars: The Old Republic, and Darksiders 2 to name a few, and I'm currently available for freelance! Here's a link to my reel.Thanks for looking! Streaming - www.smootharcs.com/reel.htm Quicktime…
i think the feet should be pushed forward a bit im not anatomy whiz, but at the moment its as if he's leaning forward otherwise, it seems okay interesting project btw. cant wait to see it done!
Hey everyone! I was hoping someone out there could help me out. I want to start making 3D perler bead models of World of Warcraft battle pets. I found this video of someone making a Cubone using some 3D modeling software to make the patterns. https://www.youtube.com/watch?v=xE4-QbfQfGU I am able to get the 3D models of…
hi im Nicholas hall a musician/composer specialising in making music for games. i have over 10 years experience composing and producing music. i have experience creating dynamic music for games and recently composed scores for 2 games currently in production. if you are looking for a modern edgy score to give you game…
hi all i am currently studying games concept design at Staffordshire university and for my fyp and dissertation i am creating character concepts for this i need constant critique of my progress through each stage of design. so i bow to your expertise thanks matt
Hey guys, I'm fairly new to 3DS Max and was just looking for some feedback on my tank. :D I've posted the high poly, low poly, maps etc underneath. The normal map isn't quite finished yet. Cheers. High Poly: Low Poly: Diffuse: Specular:
It's not complex, but if you want to easily test device vibration this should be a solid start. The download link is in the video description. [ame=" https://www.youtube.com/watch?v=aaONHQY6Fvk"]Setting up iOS & Android Vibration Feedback - Unity Game Engine - YouTube[/ame]