If you getting upset its because you got wrong priorities. Goal is first to learn, not to make amazing or technically competent 3d art. That comes in time so you really dont even need to worry about that. Just make a high volume of work. Every time you fuck something up that is a big step forward, assuming you don't have…
Hey Alphavader, thanks for the feedback. I think because the normal smoothing is a little high on the skin shader in marmoset the face looks a lot smoother and the details were lost a bit. The look on her face was only for posing, the forehead wrinkles and angry glare were only for presentation purposes and I sharpened the…
A quick update on progress. Got side-tracked for a bit, but continuing forward again now. nickcomeau Called me out on not having more progress on the parts I was showing - the head was really only blocked-in, but I should have removed it. ;) I went over my topology a bit and did some clean-up work. The transition on the…
Hands down, it's the best thing I've done for my career. I've learned so much in the past 10 weeks, it's redonkulous. I decided to take it because I am in a rut at work, and don't get to animate nearly as much as I would like (I'm a generalist at work, but I want to be a full time Animator.) It works out to be roughly 300…
Daily Sketch & Study #4 - Revolver Hello polycount! good afternoon, and thank you so much stanley82 I saw your low poly car that you are working right now. It looks really nice :) hahaha anyways XD So here's my another daily sketch that I'm planning to do. I was playing Bioshock infinite and loved the environment and props…
Ok guys, been a couple of days since I've posted some progress, but I think I'm just about done with the tree. School just started, but I'm going to have quite a bit of time in the next couple of days to really steer this to a finished product. A preview of the tree with and without the alpha planes. I plan on painting in…
Personally, I think such an objective and inflexible method of quantifying quality of work is wholly ineffective for such a subjective discipline as art. It may work for math where your responses are typically right or wrong, but art is not so cut and dry. One man's feces on the wall is another man's Rembrandt or Da Vinci.…
That's pretty much what I did. Worked in stages and subdivided up to get a dense mesh to boolean from. This is what the mesh looked like before the booleans. I'm wondering if there's anything I could've done to make the cleanup process easier.
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…