if these panels don't deform (e.g. bend) then the topology is not very important as far as animations will be concerned. it could be polygon soup and its not going to effect animations at all. you'll care about the topology for a few reasons: does it look weird when bending during animation? is it going to be easy to…
Hello, when I'm making a box selection, it simply goes through all polygons/faces/edges, how do I stop this from happening? Couldn't find it anywhere on the internet.
I'm doing some uv work and the copy mesh attributes tool is not working for transferring uv coords. It gives me the error "polyTransfer requires two polygon objects". Both objects are poly's....
I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model
if this pic doesn't work, then just copy and paste the url. anyway, this is a baby albino salamander, with a robotic goblin-tech arm. around 600 polygons to lazy to check on the computer it's on. the pic might be a little to big.
Hey guys, quick question regarding rendering in 3ds max. Is there any simple and quick way of rendering a 3D asset with wireframe on? So I can get a nicely shaded render with still visible polygons etc.
Shotgun designed by me, very inspired by the art of Dishonored and Half Life. Oriented to videogames with a highly optimized polygonization. https://www.artstation.com/artwork/oOGkWB
Thank you for the link but I've read that before, and I still don't have the understanding on why this happens? It's like it's separating each polygon face?