Hi everyone!It`s my first post in polycount and i have started with Zbrush adventure. I have a dubt with the animals hair in Zbrush, What is the best way for game animal characters? hair sculping, Fiber mesh and maybe project to texture or other way for this case? Sorry for my english i know that i must improve it.…
Dear all, I am currently developing a videogame for the iOS platform in UDK. It is a point-and-click videogame inspired in Broken Sword, Maniac Mansion, Indiana Jones but in real 3D. I currently have the main character modelled but I need an animator to rig and make the animations of idle and walk. Please mail me at…
Hi, I'm a student digital arts and animation and I'm trying to create a nice animation piece for my reel. I've done most of the blocking and some of the detailing right now, but it just feels really boring and flat. Any critiques or tips on how to make it more alive/ fun to watch or just better are really appreciated!…
Hi i just want know the easiet way to rig a flamingo. It's actually my first time rigging animals and would like to know if there are any plugins or 3rd party software that i can use. thank you.
Hi guys, I have two characters that I'm needing to animate for a short 1 - 1:30min film. The environment all stays the same. I'm just wondering if it would be easier to animate them both in separate files and then import one into the other? How do I go about importing and exporting fully rigged, animated characters between…
My name is Fernando Carmo and i am available for payed projects involving character animation or modelling assets https://carmostudio.wixsite.com/carmoanimation/animation i also do illustrations and character design feel free to ask any questions thanks FC
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.
Hello, I am trying to figure out how much an artist or freelancer would cost and what the best way is to get what I need. I need a certain amount of models and assets, which should also be animated. In detail, I need two environment packs with fitting enemies, assets etc. These should be created exclusively for my game…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…