Maya 2012 Transfer maps envelope not right So while I am trying to make normals using the envelope searching for the high mesh my envelope turns into a screwy looking cone I have tried different "seeking" methods of the envelope under Advanced Options inside of the Transfer Maps window, but they don't seem to change the…
not a blender user but those things should all work via fbx with the possible exceptions of: - non uniform scaling - where you have a non-orthogonal transform matrix. eg. you rotated the object off axis and then scaled it non-uniformly in world space (or it's parent space) it's most likely that unreal is upset about what…
Dave: Sure? Many EULAs include illegal paragraphs that are invalidated by the law (over 50% of the Windows EULA is illegal here, AFAIK). In this case there's the "First Sale Doctrine", which is part of EU law and specifically aimed at software resales. Discreet cannot legally prevent anyone from selling their software (or…
I have spent hours trying to figure out how to clearly transfer my startup to the new version of Blender. There used to be a simple "use last saved startup" but you only had one chance to use it the first time you open up the new version of Blender, it was not there this time so I have no idea how to transfer my startup…
yea im sure i can optimize it more and prob be good with x1 TS too also im sure those stats reffed to trasnformers 1, with had less detailed robots and not very smooth cylinders where did u get that info? is there anything like that about transformers 2?
Can I transfer UV's from one face to another that are in the same object in 3ds max? The faces are spokes of a car rim. I was hoping to find a way to save time and transfer UV's from one group of faces, each spoke, to another.
Hey guys, I remember a few months back that there was a topic that covered how to transfer clean UVs to your already textured mesh. That workflow is awesome (thanks to Pior, Vig, and the others who discussed it in the thread) but I've run into an issue in which I want to transfer my UVs from a mesh to another mesh, they…
I imported a PLY model with vertex color embedded into 3DS Max. I then UV unwrapped it and need to transfer the vertex colors to a diffuse material. How do I directly transfer this color information to a bitmap without altering the color based on the ambient light of the scene? I read somewhere that it could be done…
I dont know what you mean with "rotating the pivot". One cant do that in Maya. The translation axis is not affected by the orientation of the transform itself, it depends on the orientation of its parent. Just orient the parent node of your triangle to the desired axis (create an extra tranform (group) if necessary)
Well, Im trying to give my low poly mesh the normals of its higher poly mesh, but I'm getting weird results and I'm not sure what Im doing wrong. Help would be very much appreciated. resulting normal map low poly with high transfered normals As you can see Im getting weird definition on lots of the edges of the low poly…