finally nailed samhd exporting [ame=" https://www.youtube.com/watch?v=vqMguD9zxg8"]serious leilei - YouTube[/ame] SeriousEditor 3 is a bitch. Couldn't export a skeleton because of some "edit data is not found, editing is not possible" bullshit so I had to remake it totally and carefully from viewing wireframes of the…
I posted this at Epic Forums but nobody had the time to make it, but someone told me I should try requesting it here. I need a skeletal mesh of this character for a map I am making. I already have DasBoSchitt's permission, so can someone please make this or port it over? For anyone who is wondering who UberKleiner is,…
Here is a skeletal mesh I have in my scene. I've made a blueprint that lets the player open and close the drawers with a left click. As you can see on the example on the right, the lighting is incorrect on parts of the mesh that are close to each other when the doors are closed. I've tried using both stationary and movable…
Hi Guys. I am currently making a game for a university project. I am having trouble with my character model looking as though its normals are set to the face. and even though i have normalised them in maya it still looks blocky in udk. The stranger thing is that when i import it as a static mesh (ASE file).. the normals…
It may be the perspective/focal length, but the arm seems way too long for the size of the head and rib cage. I think you could scale up the head and rib cage like 20-25% to match the arm better and make the skeleton look even bigger compared to the road/landscape. Also in the concept there are layers of dirt and moss on…
it's already a skeleton, why not break the arms and legs so there's lower/upper as well? after that is just a matter of arranging the hierarchy of the skeleton and naming them properly. For name and hierarchy reference you can grab one of Unity's sample characters. if you absolutely have to have a rig under it, CAT or…
Search for "Building Skeletons" in the Maya help. There is a diagram of what a character skeleton should look like. It sounds like you have a lot to learn at the moment. Making a good rig that's easy to animate with is a lot more than building the skeleton. There are some rig generation scripts around that will help you…
Hello! In this video you will learn how to export Skeletal Meshes (Armatures and Animation Data from Blender 2.54 into udk. Link Here I hope I was able to help you! Also, thanks to everybody else who watched my last tutorial and gave me feedback, it was really cool.
I'm curious if any of the default skeletal meshes have default idle/taunt animations? I need a boss to show both of these, but I don't have experience making them myself. My disabilities make drawing/animation very difficult. Any help would be greatly appreciated. Thank you!
We released the BraveTree Character Pack today. This model includes all of the source art for 3DS Max, Maya, and Milkshape including skins and a number of custom animations. The model is geared towards the Torque Game Engine but could be used in a number of other games with a little effort. The model was created by the pro…