I am currently making a game for a university project.
I am having trouble with my character model looking as though its normals are set to the face. and even though i have normalised them in maya it still looks blocky in udk.
The stranger thing is that when i import it as a static mesh (ASE file).. the normals look averaged. as seen here.
I've seen that plenty of times with FBX and ASE (usually just missing a checkbox on export) but never a PSK. Have you got the most up-to-date version of ActorX?
A cheeky quick fix would be to use Simplygon within UDK to recompute the normals - just drag the slider down to 99, set silhouette to "highest" and tell it to recompute normals to "smooth". It'll be an auto-smooth job and won't be as perfect as your original one, but it will sidestep the issue quickly.
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other than that I can't help.
A cheeky quick fix would be to use Simplygon within UDK to recompute the normals - just drag the slider down to 99, set silhouette to "highest" and tell it to recompute normals to "smooth". It'll be an auto-smooth job and won't be as perfect as your original one, but it will sidestep the issue quickly.