Rockstar Games is looking for an enthusiastic, talented and personable Character Artist to join our Oakville team. This position creates high poly and low poly 3D models for our games. Applicants must be highly motivated and organized, able to work as a part of a team, while also possess the ability to work without…
Patanouk is a free asset manager for 3dsMax. Easy to use, with its sleek graphical interface, Patanouk is perfectly adapted for any development pipeline or for private asset management. Feel free to request any new feature via the built-in Feedback window, this Polycount page, the ScriptSpot page or…
Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview: * 27 PBR (Metallic workflow) materials/skin variations…
I am not sure what it would take to make this happen. I noticed that some of the Polycount forum members requested Substance Designer support in Maya LT back in Feb 2014 (in the Maya LT Polycount thread, see http://www.polycount.com/forum/showthread.php?p=2007162#post2007162 ) and it was supported in the Maya LT 2015…
The shell of the m&m's are that shiney? haven't had anything like this in about 10+ years so i totally forgot how they look but if they are that shiney, then you did a spot on job but i feel they maybe a slight bit duller on the shine candy coating. Minor issue if it is one but i thought i should mention it anyway, and…
Big update post inc: I have been mostly slow with modeling in the past year or so due to life and overall workshop scene changes. With that said, here is what I have completed since last update: The following sets I provided skinning and technical support. Thanks goes to their authors for giving me the opportunity to do so…
Avenger84, jeebs, Tits, brenly: thanks guys! and gals! future-fiction: thank you and very good points! I have adjusted my texture to update with your suggestions. duncan: Appreciate the feedback my man! I added some more subsurface albeit much more subtle that your paintovers :D Hellstern: A buddy made the same suggestion…
Hey all, Here's a little snippet of myself. I've been a long time lerker of polycount and only recently started posting work. An aspiring 3D artist :) I've started to learn about PBR/PBT as it is the new way of rendering/texturing true-to-life materials. I've seen a lot of different sources for this new method but haven't…
Hey everyone, I'm working on an envrionment piece at the moment of a luxury apartment. The apartment in question is depicted on this website: http://www.home-designing.com/2016/04/two-sophisticated-luxury-apartments-in-ny-includes-floor-plans I'm only building a small part of it because the apartment itself is absolutely…
Hi everybody. I have been working on a VR scene for a whie now. The project is made in Unreal Engine 5. I started with the virtual reality template and I built-up from there. I would love to hear any thoughts on how I could improve this scene further. I would like to push the graphics a bit more but it feels like I am…