I am also doing the flamethrower, I am really bad at keeping up with posts, but am working on it. Really liking the other models on here. This is my model with floaters, just need to get bakes and texture; will be done in Substance Painter.
These tools are cool in all, but am I the only one who watches these videos and thinks to myself, "That would be a hell of a lot easier and more efficient to work with if those were floaters"? Well, for most of the smaller/flatter bits like rivets and such at least.
Finished the panel. No floaters where there aren't seperate parts on the actual object. If it seems really stretched to you guys let me know, this new widescreen laptop is driving me mad, all my work suddenly seems stretched haha.
Man, I should really do a concept like this too some time, I just never run into this stuff :/ Looking good, though that wall piece doesn't look that difficult to not use floaters on, no ? Or are you connecting everything as a single mesh ?
Just a quick clarification on what you mean by floaters. You're talking about just sticking geometry right through and intersecting them? I've heard that poly flow rarely matters on high poly objects, if they are being made for a normal map that is.
the problem is though that will take a lot of extra time and the meshes are meant to be viewed from mid distance, so if I had the time and money and I would include interiors( even a basic one) and give them a lot more detail overall but I am bit pushed right now, so they will have to do as I just have to get something out…
I've been working on a track piece for a kart racer I've been working on, this is in Unity and has a moving LED shader for the LED displays. Normal map was made manually by baking the details seperately as floaters and compiling them in the final texture.
In the customize UI options you can drag them into a toolbar aswell or hotkey them (category "Poly Tools"). Just saying because I find them incredible usefull ;) You need to be in one of the Editable Poly submodes to activate the floater though.
thanks pmiller001! I usually dry fit things to make sure they work, then figure out what I need to do to best make use of local transforms. but if you're asking about floaters, there's only a few. this was a modeling exercise from the start.
odium: Looks nice, fix the floating fence though ;) Done more on the shotgun, still a bit more polishing to be done and I am planning to do a sculpt pass, to make it more rough. A few floaters here that look a bit funny with the ao.