Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
EDIT: Ahhh I can't change the title. I meant to write "Modeling for video games" Hello again, So I'm writing another article, this one talking about what it's like to be a game modeler. I wrote one about what it's like to model for industrial design, but I wanted to ask the experts here on Polycount for their thoughts on…
Hi all, My company, Stream TV Networks, is looking for several artists who have intermediate Photoshop skills (or GIMP or whatever 2D editing program you use) and some free time from now until April 22nd. We are converting CGI trailers of very popular video games from 2D to glasses-free 3D for showcase at PAX East and I…
Currently your portfolio seems too scattered to me still. I am not quite sure if you want to be a character artist or a prop artist. It would help to narrow this down and really get specific (depending on your goals of course). Also make sure to keep pushing overall presentation skills and thumbnails. Look at other artists…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hey polycounters, I have grown over the years. and learnd new stuff. new Tech, new workflows, tools and tech I made my stuff and went in to a berriere I cant conquer. I often get the feedback that my work bahaviour is verry kind and I am a good teamplayer what so ever. I appriciate that and that pushes me. But all in all I…
Ok. I got a pretty good reaction to my work at school. I'm a freshman. I felt good. Here's some of my 3D models in Arnold and Maya. and a traditional painting I originally went in with an intent to be a concept artist but after exploring all the other realms of things like gamedev, motion graphics, environment, character,…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
mighty.. no but he clearly needs to start from somewhere. learning skin tones is alot easyer if your doing i from something thats already there. i first learned how to do simple skin tones by copying photos. once id learnt some of how it works i thenmoved onto painting faces for myself. technically the best thing for you…
Hey, thanks for the feedback. Yeah you're right, crazy bump would be a good choice for the worn areas on the metal. I still would like to add detail to the skull in mudbox, and perhaps add a little bit more detail to the surface of the skull than he did in the painting. Maybe make it a bit more roughed up and cracked. As…