It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
Howdy all! So to be blunt, I am a HUGE Star Wars NERD!!!!! With Disney's acuisition and subsequent "milking" of the franchise after years of my inner nerd child being horribly neglected I have been enjoying a bit of Star Wars nirvana over the last couple of years. Last year, myself and several friends indulged our nerd…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Modeler to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Hey everyone! I've been working on this Joan of Arc piece for a while and would love to get some critiques before I go further. Right now I'm re-working her legs, trying to get them to the correct proportions and thickness. Here is my moodboard and a few screenshots!
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Modelers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life in…
Had a good good couple days with this one but there were just too many core issues with the gameplay. Stale item and level progression, annoying resistance considerations, a shared tower cap (WTF?) in coop, and half the classes feel forced into the game. The shared tower cap really felt like the biggest issue with the…