Thanks! I'm feeling good about this project. Here's my latest iteration. Lots of lighting changes to make the contrast of the scene more dynamic. Also made some new textures (photo-sourced leaves and Megascans Studio dirt path). Removed much of the grass -- didn't belong.
Hi everyone, I'm posting this on behalf of Art Exponent team. We are currently working on our first indie project - Curzon Line. We would like to share some progress we've done so far. The scope of this project is pretty insane considering the three-person team. Thus, why we leverage third-party assets whenever we can.…
Hello Polycount. I know that I am kind of late to this party, but I want to know 'in general' which PBR texturing workflow people use Substance or Quixel? And why/what they use it for? I already have Quixel Suite, but not MegaScans. I have only really completed one project as a test of the technology a few years back. I am…
If i would apply for Environment Art i would do a floating island and a detailed breakdown. I would use everything from megascans to desinger textures mixed with my own assets. In the end it has to look like made from one person. A homogenous art flow is key.
It does have shades of nendo about it for sure. It's got more features etc but has the same back to basics charm and fluid workflow. I'd love to see it expanded to support marmoset style shading, megascans/sbsar integration . Given features like that it could be a legitimately useful tool in production
It doesn't make sense to publish in a portfolio that we are good at AI. The "real value" of AI is that you don't need to know anything to use them, they are designed for anyone to be able to request things. The idea that you need to study to use them is a result of marketing, AIBros, and internet AI courses/scams.…
My student license for Maya expired recently so I switched to Blender and had a go at modelling a skateboard. Soon after, I chose to push it a bit further and modelled a small environment for it. All feedback is welcome. Modelled in Blender - Grass Clumps by Megascans Textured in Substance Painter Rendered in Unreal Engine…
My first test assigment for some awesome company Polycount 11.599 tris Two Texture set Main Texture 4096x4096 Texture For Glass 2048x1024 Plants and some textures from Quixel Megascans library Modeling: Blender Bake and Textures: Substance Painter Render: Marmoset Toolbag 3 and Unreal Engine 4…
Here is an environment diorama im working on, most things have been modelled by me e.g. the train. A few assets as well as textures &decals are from Megascans library. I need some advice on how I can make it better as a game environment. Feedback would be really appreciated as I'm still trying to improve this scene. Cheers!
Hi all This is my latest personal fan art project, based on a old HongKong movie, never saw a music video made by UE4, so I just did one:) Captured in UE4, with great help of Quixel's Megascans. Hope you like it. https://www.youtube.com/watch?v=yjy-IrTYIC0