My student license for Maya expired recently so I switched to Blender and had a go at modelling a skateboard. Soon after, I chose to push it a bit further and modelled a small environment for it. All feedback is welcome.
Modelled in Blender
- Grass Clumps by Megascans
Textured in Substance Painter
Rendered in Unreal Engine 4
Full breakdown -
https://www.artstation.com/artwork/J9NnyA![](https://us.v-cdn.net/5021068/uploads/editor/aj/lii9caqk1gjh.png)
![](https://us.v-cdn.net/5021068/uploads/editor/l9/mma64m4rq0t6.png)
![](https://us.v-cdn.net/5021068/uploads/editor/7p/gnyd5dmil9u2.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ef/udoei1jm2ajc.png](https://us.v-cdn.net/5021068/uploads/editor/ef/udoei1jm2ajc.png)
Replies
Although, if not intended (Low poly aesthetic) I'd add a few polys around the edges of the tips of the deck too smooth them out.