Yeah, like Eric said the tech art or animation subforum would be more helpful for you maybe, but for me personally at CD Projekt Red, we use motionbuilder for mocap stuff (like mocap clean-up and editing) and some keyframe animations. The rest of the keyframe animations are done in Maya. Same at the animation studio I…
OK, so I love the workflow of Max's modifier stack, especially with stuff like having a simple planar mesh, dropping a Shell modifier on it with a spline to bevel the outline, then a Turbosmooth on top to make it all pretty. The best thing about this (to non-Max users who might not understand!) is that it leaves the…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
* For the layered shader it depends on whether you want the moss to tile the same as the rock, and if you wanted it to tile the same, you should just add the moss to the tiling texture. * If you simply want a different tiling amount, you could use a layered texture with the same UV set and then change the scaling value in…
WoW causes the right click in Maya to go away?!? This is a joke, right? ...You are breaking my heart. I've never had the right click in Maya6 PLE work right. My husband will be grinning like a fool to hear that I will have to remove WoW to work on Maya.
I'm quite confused on which maps are required for Arnold render for it to look similar to what I'm seeing in 3DO.. Anyone maybe could give any tips or recommend some kind of tutorials or their own experience on which maps are needed and where do they go in Maya for Arnold Render.. Sorry im still quite new to this..
which maya version you use it? maybe if you use old version you can use this http://www.creativecrash.com/maya/script/cm_smoothproxyradialsymmetry i try in 2016 but no luck i have cool tricks but it has a lot of limitation https://sendvid.com/vacwce0i those vert is weld when i press 3
Hi there! I'm modeling a low-poly character and Maya is getting slower (just with that model) in selections and actions like extrude. I think it must be something I've touched among the program options, because the model is so simple, is low poly, and I've got an almost new iMac, so.. I was messing with rendering options…
so looking for answers and one google search led to this old thread http://polycount.com/discussion/139219/maya-uvs-texel-density reading down till the numbered list I had a question... * before moving all shells into the uv space (for the UV snapshot) when i resize my shells to fit into the uv snapshot space, the good…
Hi, So I'm currently working on all the lighting in a project and I saw this really cool blogpost (https://blogs.unity3d.com/2019/02/0...6.1508978279.1553095777-1137674451.1517836410) wich is really well explained and interesting. The only thing is that we use exclusively Maya LT and the blogpost explain only the Cubemap…