I'm glad you guys like the alphas. I can't take credit for them though, they're from here I'm done! Here are the final screenshots! I ended up re-doing the lighting and post process from scratch. I was having alot of trouble with the bakes so I watched one of the Unreal Academy's lighting tutorial and it helped to setup my…
it loads diablo model, looks cool, but when I'm trying to load one of my models, exported from max, I'm getting this <font class="small">Code:</font><hr /><pre>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************…
Personal opinion - your portfolio still needs a lot of cleanup and work as it is a bit over the place. So let's start with the job search and a look at the perspective from the studios. They want to know that you can deliver their style. While I am not following the stylized art style closely, I can't say that when I look…
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
Current Status of the Games: First title has moved into the production phase, working off a detailed GDD (Game Design Document). What we need: * Environment Artist (2D) - Will be responsible for taking concept art and building the in game assets (backgrounds, walls, platforms, etc). Animation skills not required but a plus…
WWSDAF, (Majors latest brain child) with LWTC present: [ QUOTE ] Learn To Float Game Workforce Education Conference at LWTC 6/9/05 Swimming successfully in the active and ever-rising waters of the regional game industry requires first-hand insight into the shape and depth of the pool. Attendees on Thursday June 9 at Lake…
I think layout could use a lot of love. When I open the page, I don't see anything that "wows" me from the get go(that's not a dig at your work, I just mean there isn't any pedestal for me to behold your work on, no spot light), and I don't feel compelled to go to any specific link/page (there seems to be a lot of menus…
If you are dead-set on making an MMO start by getting a principal idea outlining gameplay mechanics, story and a business model. Even if you aren't going to sell this game you will have overhead such as toolset costs, server costs etc. Once you get a half way decent idea and business model break it down into a production…
There are some simple things I do before a interview: 1. Check the participants on linkedin - it gives you a better impression who you are going to be talking to and what their own role is. For example you don't want to ask HR about technical details of your work. 2. Get a good idea how big the team is and what they are…
Well I suggest to you not to quit and just make time to do art, even if that means just changing your schedule to do so. Ideally you want to be working, why, simple so you don't get depressed thinking about all the crap you need to be doing to be responsible, plus it avoids things like artist blocks. If you hate your…