Ah I'm not really environment-minded so take this with a grain of salt - but I kinda miss the lighting and windows you had around the ship in those earlier renders. Plus this tube you had in front of the ship gave this specific render angle a nice direction.…
I finally found some time to continue working on this model. I finished the low poly. I can probably still optimize it allot but i want to continue with the uv's. I have 50000 polys so far. @ kanga, thnx for your reply, i am not sure what you find weird with the feet, i didn't flatten the feet in one of the screen captures…
The bathroom scene looks better with those changes for sure. I really dig the super detailed linework environments, keep working on adding shadows and subtle lighting to make them more readable and give them dimension. Be careful not to let the shadows overpower or obscure the line work though. this is an awesome example…
Like what others have said, this is a nice showing of well-rounded work! One comment I do have is on the presentation of image 004.jpg. When I first saw it, my brain wanted it to read as one scene/angle, rather than 2 separate shots and it took a couple of seconds to figure out what I was looking at. If you have the time,…
I use both Maya and 3dsmax but because I already know Melscript I would like to learn max script... And yeah this thread is a troll guys... hahaha... But the common point with Maya and 3dsmax is autodesk and if you spend 250 000 yen in a Maya licence they will never help you if you report a bug or alert them on the main…
Hi guys, Here's a project I have been working on for awhile now. About the project The project goal is to make a fully functional hovercraft and maybe have a some sort of minigame. I have a lot of more stuff to post, but I'll start with the base model. I hope you enjoy. Updates - Added a couple of new screenshots - Cleaned…
The last of the bunch :) A mothership i did for the title "X Rebirth" (released 2013). Ingame this asset is about 6km long and is the strongest ship in the game universe. More images can be found on artstation: https://www.artstation.com/artwork/rd88e Modeling/texturing/setup done by me. Concept by Alexander Preuss.…
Anthony is too kind as always! (and a brilliant artist to boot) :) Purely execution-wise joints might be a bit more expensive because it's another layer between the vert and the transformation. But! A lot of performance these days boils down to how fast you can shuffle data around. And with next gen it's a lot more data.…
I always have problems with wireless mice. They can't wake your computer from sleep, they are heavier because of the batteries, and worst of all, they run out of charge during extended gaming. Just make sure you're new mouse doesn't have a tilt wheel. That shit causes a delay when trying to pan when middle clicking. Also,…
I had some feedback from another artist, and didn't want to leave the problems without fixing them: 1. the bricks on the rim were not realistically placed (fixed hp, rebaked) 2. most of the model wasn't optimized (retopologised, reduced vert count by 50-70%) here is the end result. I can imagine having small props to dress…