http://tigsource.com/articles/2009/07/15/tim-langdell-and-edge-games-still-at-it http://www.tigsource.com/pages/edge-games Read those articles. This guy pisses me right the fuck off. An example of what he does: Mirrors, a game by edge!
Hello, I have a mesh that I have to paint, but it's huge. Is there a way to automatically apply different textures based on poly height or angle? Using 3ds Max or Unity. Here is an example of the mesh. Please help.
Hello, I am currently testing out Marmoset and i was playing around trying to setup liquid soap, a material that gets more Transparent as it gets thinner. Here are some example renders from Blender : Here is the node setup if it helps : Is this somehow possible to recreate in Marmoset ?
Yo mates. Just wondered randomly is there anyone else who had a background in any engineering that wondered their way into 3D world. Maybe I thought I can find similar people and talk random things. Me for example Mechanical Engineering. Anyone else ?
Metal Shader work flow. I saw this post by Jarrod Hasenjager and thought I would share it with you guys, hope it helps. Inside the following link there are loads of metal swatches, as you can see in the example below, enjoy. https://www.artstation.com/artwork/aL4JR
I am working on some weapons atm, and it's moving along. But I was wondering how long it takes for people to make a well-detailed mesh. In this example weapons, or something similar, with a lot of detail.
I am new to 3D modeling and I have a question, bare with me though as my English is not entirely great. Could you give me an example of when I should use a displacement map over a normal map or vise versa?
Is there a way to remove some of the map types from a project? After I got going with a large project, I realized there are some maps I don't need. For example, gloss and AO. Is there a way to stop generating these maps? It uses ram for each map generation.
Hello everyone! I have a question about loops in 3DS Max. Is it possible to do loop deselection in it? Here is my example why i need it. I need to deselect faces that is going straight down. Ofc i can do that manually, but come on xD.
Does anyone know if paths within maya modules can be made relative or what 'interpreter' maya uses to parse the module file? For example: + MyModule 0.01 $MYPATH/Modules/MyModule Variations in the path syntax (%MYPATH%, ${MYPATH}, etc.) don't seem to work. Thx, Sin.