Invulse Games is currently working on an unnamed multiplayer top down shooter for iOS and Desktop. We are currently in need of an experienced 3D modeler/animator/skinner for in game art. Project Overview: -Top down, dual stick style shooter. This genre of game has been very successful on the app store so far. For examples…
I should have known better to post some examples of what I am dealing with. Shame on me :poly136: The text I want to scroll continuously is in the blue channel. Hope this is enough to give you a more detailed view of what I am trying to achieve. [ame=" https://www.youtube.com/watch?v=LnEVWK87MBg"]Here[/ame] is an example…
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
In video games, how do artist create the particle effects in the game? Lets say dota 2 for example, the characters have glow/flame effects on the heros, Or just the spells in general. How are all these made and placed on the characters? Are the spells separate models created inside the 3D software, or are they made inside…
Hello I am looking for examples of Unity working in a web browser, I would like to experiment with it over the summer and I am just looking for some inspiration. [FONT="][/FONT] This is Unitys website showcaseing it working. http://unity3d.com/gallery/demos/live-demos Here is one example of the kind of thing I am…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
@Snader: Thanks for the examples. I will look around areas of my tank to see if I can do that in more places, but I usually do it whilst making it lowpoly. The 2nd example is interesting though, good technique, I will also try and use that in areas. Afew more shots of it. Will work more on it tomorrow. Think I know how I…
Here's my quick example, a bad one You can make your UV's more readable by adding secondary edge loops, this will allow you to make things a nicer layout for painting in photoshop, but without the supporting edge can lead to the normals displaying wrong. Ben Bolton is pretty much a pro at this, and has shown in various…
Attached is an example of clipping. It's when meshes intersect each other unrealistically, just like the "hot spot" of every vin diagram. In most cases it's frowned upon for the obvious reason of breaking immersion, but the textures on the rocks in CE3 allow the clipping because it really is very difficult to see., even if…
Well, it took me a while, but I finally have something to demo. Unity Lip Sync Demo It's just a little Unity Web-Player example of the finished animations. But it gives you an idea as to what this project is capable of. Each of these examples took just a few minutes to record, process, and have running in Unity. None of…