Hey all, I've been forced to work on a lot smaller screen then I'm used to so I started working in the expert mode. But now I do notice that I miss some of the feedback I can get from the main toolbar. I know it is possible to get the main toolbar shown in expert mode as well but I would like to approach it differently. By…
Hi guys, I recently was looking for a way to animate splines in 3ds max the way zBrush curves are snake like sliding. To make it more easy, I left the "over a surface" aspect apart. I wanted something very easy to handle, yeah almost like in zBrush, but with keyframes. I found one script called Spline-rope…
Hi, I was tired to move the mouse all over the screen just to do some simple stuff in Substance Painter like adding a filter, or selecting a preferred brush, so I've created these scripts in Autohotkey. I think these script improved my workflow and made it a bit faster. I would really like someone to test it a bit before I…
Hello, i'm here because we are in urgent need of Two Unreal Script programmers for our project Rize F2P. As our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using Unreal Script creating core gameplay mechanics, any Multiplayer game…
Hello, i'm here because we are in urgent need of Two Unreal Script programmers for our project Rize F2P. As our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using Unreal Script creating core gameplay mechanics, any Multiplayer game…
Hi aggain, as the Max users of you shurely will know on DVD 2 there is a bunch of nice Sample files. The only problem I encounter is that they do not tell me that much. Ofcouse I can open them and try to figure out what was done in the scenes, but isn't there any sort of Index or even Explanations what was done etc. and…
I would be very much interested in how you got it to work! I gave up and just used my browser's user token, which for some reason works just fine with the documented API. Currently writing a script to download every asset on the site. I would also be especially curious to know if you got refresh tokens working -- the…
ToTex has a render material ID feature, I haven't used it so I'm not sure what it gives you, but if its able to render out a single material ID or send each ID to a separate file, without much fuss it might be worth downloading. http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture Also, it requires some work…
A fix for the current MaxRun.ms not working is create a MaxRun.py in the C:\Program Files\Quixel SUITE 2.0\colors folder and paste the following: import os
import sys
quixelPath = os.path.dirname(os.path.realpath("main.py"))
libPath = os.path.join(quixelPath,…
I should point out that you're talking about different functionality, destructibility and scripting. On Red Faction we had full scripting support to set up the scenario you describe, but found that it was much more fun to give the player an excuse to level a structure entirely. It's really just a philosophical distinction…