Yea I was just registered so they had to pass my topic. We use the Leadwerks 2.0 engine. Some little wip environments, concepts, everything done by myself so far. I know some flaws since it's wip but please, I need comments! :) Our cute main character modelsheet (I'm not a real concept artist but meh somebody has to do it)…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…
Wanted to do much more and share some updates last week but I had some problem with UE4's Volumetric lights. For some reason, they were getting disabled when I would switch to game mode. I tried to debug but after some time I felt like wasting time so I had to recreate the whole scene in new UE 4 project. Unreal Updates- I…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
@miauu - thanks for the clarification man..hmm, that's bad too hear since at home I'm using max 2009 currently..ah well.... @Swordslayer - wow! you really trim down the code! thanks!..but I notice that if I use;gw.enlargeUpdateRect (getTextBox winSizeX winSizeY (amax subObjsStrExt globalCountStrExt gridSizeStrExt)) ..the…
First of all, thanks for taking the time to post here at Polycount. With all due respect, I hate the ribbon in AutoCAD and in 3ds Max. I don't see how it's any better than a standard menu bar. It comes across as very gimmicky. If it was similar to InDesign and Photoshop, where only the tool you select jumps out, it would…
heyho.. finished another model laying around and waiting for some attention. In the process of making the textures and final shots I also reworked my toon shader a lot. Switching from shaderFX-node-pushing to txt-editor scripting. Cleaning the code and tweaking the methods. Will release an update for the shader soon.…
Thanks guys, really appreciate your comments. @Lewist - totally agree, I'll try playing with the light setup/colour as suggested. @darbeenbo - cheers - the lightbox is a standard thingy that comes with Weebly, might try looking at different website creators as unless you use your own code (I'm no good with html) this is…