Hi guys, I have two characters that I'm needing to animate for a short 1 - 1:30min film. The environment all stays the same. I'm just wondering if it would be easier to animate them both in separate files and then import one into the other? How do I go about importing and exporting fully rigged, animated characters between…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
My name is Fernando Carmo and i am available for payed projects involving character animation or modelling assets https://carmostudio.wixsite.com/carmoanimation/animation i also do illustrations and character design feel free to ask any questions thanks FC
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.
Hello, I am trying to figure out how much an artist or freelancer would cost and what the best way is to get what I need. I need a certain amount of models and assets, which should also be animated. In detail, I need two environment packs with fitting enemies, assets etc. These should be created exclusively for my game…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
Your game animation video shows a lot of popping in certain parts of the animation, and in general the run cycle lacks weight (its like hes trying to run underwater). Having your animations running in-engine is good, but you should really have a video that's dedicated to showing just the individual animation cycles.
The animation is 23 frames, 24fps, which I have set up in marmoset. The animation loops in Maya and I checked it in our school 3D engine and it loops. But in marmoset it studders on the last frame which makes it not loop (and it looks wonky) :( Does anyone know why?
Not that there's anything wrong with Maya, but it seems to be the only option if you want to focus on serious rigging/animation. Is there any other tool out there right now that specializes in animation that is as good or close and user-friendly?