I don't think the fracture particles changed much since the beta. It's probably because you are seeing the spacing a bit more in this specific situation. Reduce the dt (deltatime) variable the particles parameters (via the tool window). This should give more iterations for the particle and allow it to draw something a bit…
Hey guys, thought i'd chime in with some feedback! I've been digging into substance painter in an attempt to work it into our pipeline at work. The main functionality I'm looking for, is the ability to stamp decals/details based on substance packages. The process i'm experimenting with involves models with many uv shells…
jerc, will you have some of these alternative shaders as a list of links on your site? The engine Im in changes the default dx shader language to fit its own internal ideal, while its ogl version is still a wip. Thus I cant grab those files as a replacement. Hmm, curious, would xnormals work?
Hey everyone, I've created a quick substance effect to rotate layers in Painter, here it is if anyone wants it. Just import the substance, then right click your layer and add it as an effect. Works on fill layers, painted layers don't work as well. you can grab the file here…
I wouldn't say I need nDo but it's handy to have; mostly for quick stuff (like adding text or bolts that you didn't add in the highpoly). I don't know much about Substance Designer; that's interesting that it can bake though. Can you choose the tangent basis it uses? I'll give it a quick google. And I just missed the steam…
Ah, I see. The issue isn't that I have multiple sets of textures, the issue is the large amount of meshes I plan to work on have quite a few mis-aligned/scaled UV's that typically stretch beyond the 0-1 space, so I guess I'll have to fix the UV issues manually. Thank you for the response!
Not yet. You will have to copy/paste the color values manually for the moment. It's planned, but it's a difficult task so don't expect it soon. (We have currently technical limitations that's doesn't allow us to hide parts of geometry inside a same texture set.) We are still working on some nasty bugs introduced in the…
You can modify the Export presets in the Configuration tab in the export dialog. Copy the Unity 5 template, rename it and customize it. Remove the $textureset to get rid of the material name. TGA should work fine, and to get the right resolution, make sure your document resolution is set right in your TextureSet settings…
It's important to note that if you're depicting a pure metal surface using the Specular/Glossiness workflow, you will need to have pure black on your albedo output in that area. What Wes says about values in albedo or base color never going below RGB 30 or above RGB 240 is only applicable to non-metal surfaces. Otherwise,…
Let me answer point by point : That's a good suggestion, we also have some other improvements planned regarding the drag'n'drop of resource to reduce the time requested to perform those task. True, I'm adding this suggestion too since we also want to add the possibility to work in sRGB if need with the color picker. Unless…