Put my spin on this concept from Rock D : https://www.artstation.com/artwork/NyO0P There's a Marmoset Viewer file and a process gif on my Artstation page! https://www.artstation.com/artwork/AqwBwV
OK, I'm in. Always loved the tron game with the bikes and tanks. So of course gotta go with a bike. But gotta throw a spin on it too. Needs uv'ed, the materials are just placeholder for now.
Still chipping away at this dude just laying out some basic textures. The pose was a pain did it in zbrush but I think it came out okay. Critiques welcomed ty!
Accepted and Available in the Store: "Bones of the Slain Dragon" Set for DragonKnight "The BroodQueen" Set for Broodmother "The Spellbinder's Shape" Set for Rubick "Twin Serpent Bow" for Medusa in Quirt's Summer Stash "Grievous Grapnel" for Pudge in the Emerald Polycount Collection Submitted to the Workshop: "Emerald of…
Hey I have been trying to setup some mesh assembly libraries today to naturally use with the paste/tack tool, the only problem I am finding is if I save/spawn the meshes anywhere but 0,0,0 it maintains a realtive position to origin which copies and maintains a relative distance to the pivot which is where you want it as…
Hello! I need a single UE4 level with waves of enemy aircraft that spawn and attack the player. The player will be flying an aircraft from a remote position via cockpit screens - so whatever happens in the game level needs to be pushed to those screens. Preferably I would like to use this UE4 plugin to drive the aircraft's…
A recent project that I completed. Over the span of ~2 months, these environments were created with 3dsmax and UDK for use as graphics on the website www.zenneo.com. And the video [ame=" https://www.youtube.com/watch?v=ShEYyc_dzJs"]UDK - Zenneo Tower - YouTube[/ame] Thanks!
I'm trying to do the same, I can retopo it, but merging all the vertices is a pain, the tool linked can save you to do that, but still nothing that works with an animated sim :(