Rust should build up anywhere water and moisture collects. Try looking at some real-work reference. Often times rust builds up mostly around areas where there's lips (again water collection) like above your extrusions for the lights, in corner/recessed areas (maybe lightly around your indents on the sides) Also since rust…
The bolt and especially the cover over the bolt don't seem quite right. If you look closely at the concept, you can notice that the cover is more of a rounded octagon than a cylinder. The rear of the bolt should be simpler - just a cylinder tapering in a single segment; the extrusion in yours isn't in the concept. Many of…
This is the kind of thing that you really need to use your own initiative on. If you can't set your mind to thinking of simple objects to model then your mind won't be set to do the actual modeling. Over the years modeling I developed my eye/brain to see the forms at their most simple. Nothing revolutionary here, the same…
Agreed 100%. It's never easy, but everyone started somewhere. You've gotten past the first hurdle by posting some work, and you'll only get better in time. One of the few things that will limit you in developing in 3D is an inability to accept and listen to critique. The rest is down to dedication and practice. As for the…
Haha, no man I wasn't being sarcastic at all. I'm glad you think I'm reasonably good, but trust me - there's still a TON I don't know shit about. I'm just some random kid, unemployed, who fidangles with artwork because he isn't sure what else he'll really enjoy pursuing. The drawing of the fish guy is much easier to…
I was wondering if there is a way to bake in Xnormal and convert the tangent basis for 3ds max's renderers? I'm preparing a course for my students on lowres modelling and normal maps baking and I want them to see the power of Xnormal. The problem is that we have to make renders in 3ds max and I'm getting the "black edges…
Not to sure if this is the right place to post this. I am a little new to 3D and I am struggling. I have recently purchased Maya LT and I am trying to get a colour map from Maya LT to dDo (the new Quixel Suite). A Google search and watching some Youtube video's only shows the process of getting a colour map from Maya by…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
What's your ref for these? First off I think the skin looks great! The rest off your materials are pretty much all over the place. I get that the red thing is cloth, but that's just cause of the folds. It's fairly shinny all over. Add detail normal for fibers if it's nylon or work more with the fuzzy settings if it's…