This is my first real go at modeling and texturing (I've been using blender for a couple months while simultaneously trying to learn UE4). I'm using blender and substance painter. He's at about 80,000 tri's which I know is high but I can def bring that down. I'm having to rework the mesh because I didn't take into account…
is that the default zbrush grid size? If so your character is massive. You can Zplugin > Transpose Master > Transpose Mesh, then Geometry > Deformation > Unify to bring it back to a more zbrush friendly scale
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
Hello everyone, I've been modeling for decades, but I have hit a wall trying to bring my work up to AAA quality. Where do I go from here? Well, that depends on where I'm at. https://charlesf2.artstation.com/
Just a short example. If i decide to update the latest maya version without the go from my pipeline TD. The following could happen. Next morning 80+ Artists would update there prefs and install the first 4h the day custom tools they need. The layout department would inform the TD that they cant work cause there is no…
Sorry about missing out on your question. Regarding this, our FAQ covers it: https://megascans.se/faq#Studio What’s the Studio License? If you are a published studio residing at a single location looking to create and release a commercial project such as a game, film or other commercial media, this is the license for you.…
Yeah Slipgate's work is amazing! I do apprciate the work done in Maya, just imo it needs NEX just to get Maya's poly tools to work properly. I dunno, maybe i've been spoiled with other applications, but maya seems to be missing a few tools or haven't found that help when doing hard-surface stuff, things like aligning a…
anyone can be a programmer. with CS note the "science" in the name - a good CS program really teaches you the fundamentals behind the programming/computing as well as the logic part and the algorithms. There's a lot of abstract knowledge and math in a good CS program. Just think of it as "the science of computing" rather…
let me start this by saying that each of your indivdual portfolios is very strong and I think you guys will probably find a job real soon, which is great. some criticism though, without raining on your parade, to help you guys become even better: the cut is horrible. it sounds like the music was first and the footage had…
Looking good. I like the style. Here are my suggestions. Note I'm not a character artist/modeler but I feel I do have an eye for detail :) Take it for what it's worth. Hair is too symmetrical. Break it up. Oh yea, make his face asymetrical too. Doesn't need to be much. His nose points towards either side a little or the…