You need a traditional modelling program too, something like Maya, 3DMax, Blender etc. These are what you will use to create the meshes and UV's for your finished item. Zbrush is a sculpting tool and while you can use it to create meshes I would recommend a more traditional application for someone starting out. For…
so I finally got and started playing this game. Originally I downloaded it on ps4, super pumped to play it, but then my PS4 died right after starting the game up. it broke my GPU (or well, was the first time I ever had a problem with my ps4 graphics) so I wasn't able to play it. I was super bummed. I was really stubborn…
Man, I WISH I could go back to how my schedule was in school. I was going to school full time, working, and teaching myself the programs required for the field I wanted to get into. I sure seemed busy then... Flash forward 10 years... I have the full time job at Bioware, the almost full time job of heading up these online…
Erm -so sword and shield didn't find a really warm reception at the workshop :) I kinda like 'em, but then, I would since I made them lol In any case, I'll probably redo those two. I do have a question regarding that. Concerns mostly the rating system. Right now there are some people there that like how these two items…
This seems pretty darn cool so far. It's great that you are carefully checking out what's already been done so that your end result has some usefull features that aren't currently available. For this sort of stuff I like to be able to get decent results with as few button clicks as possible, and then have the option to…
Hello everyone. I am new to the Polycount forums and joined after hearing about how artists can improve their work and receive feedback, as well as find jobs in the gaming industry. I develop 2D art in my spare time as a hobby. My work ranges from texture art, graphic design, concept art and illustration, and traditional…
Most 3D artists are amazing 2D artists as well. Their drawings are amazing and they seem to easily convert their 2D concept art to 3D art. And making it even better. I have been studying 3D very hard the last 8 months. I'm full of Gnomon Workshop and other DVD tutorials, as well other traditional (text) tuts (3D total and…
First sketches: More detailed concept: Applying the concept on a UV body sheet: Photoshop progress so far: (these are just contrast colors not the final ones) Star creation: And the tail: Here is a in-game workbench screenshot: Creating the "plasma": Giving some reflection to the plasma, and reworking it a little bit -…
Hi everyone, I'm thinking seriously about returning to education for an MA (or possibly 2nd BA*). I've been working in Commercials/Feature Film VFX production for the last couple of years, and playing along at home artistically, so i feel pretty confident in how art pipelines work, and find myself less attracted to 3D…
Hi, I'm Daniel Mjelde, and this is a collaboration project with Erik Henriksen. I'm a modeler and texture artist that hasn't posted much around these parts, but I've been knee deep in the Source engine since GoldSRC, and will be doing two model versions and texture work. Erik is a great artist that I've been following…