One problem I have with Mudbox that maybe some of you had already solved: When I try to paint the mesh the brush repeat itself in a circle instead of just projecting. Any advises? (Miror off).
Let Me know.
Thank you! I think it completely solves it and perfectly works for GIMP. I followed the tutorial and it seems I had to just duplicate a layer and blur it to preserve the color as much as possible and then run high pass.
I didn't see this problem when I was texturing on Substance, nether while rendering on marmoset. Only when I uploaded the model to sketchfab. Anyone knows what I can do to solve it? link to sketchfab: https://sketchfab.com/models/979c158bd6d2463fa07abf5f5db9f94a/edit link to rendered images:…
This is engine dependent so mileage will vary but simply put... altering any parameter of a material - eg. a float, texture etc. - can potentially cause the creation of a new material at runtime, which is a "drawcall" most engines have mechanisms to avoid this happening all the time but you can't solve the problem entirely.
My solution was setting "Shadow Two Sided" on the wall. I have also read that setting the material as "Two sided" can solve the problem aswell. Hope it helps you, and thank you !
Here's your FBX in Maya, Perhaps you exported this with triangulation on, which solves your problem? Could Quadrangulate from this. Alternatively, selecing rows of vertices and using Connect would also work.
Solved, thank you Snefer! So in the end I had to change both to moveable point lights and the light settings from modulated to normal! Thank you ACe, Chris Perr and Snefer :)
UPDATE: Solved the problem by using PossessPawn on LevelLoad. The swap works because MobilePlaceablePawn extends the actual Pawn class. Ladders, jumping, xbox, iphone and keyboard controls all work like a charm :)
I'm not sure I understand what you're asking for. Could you write a more detailed description of the problem you're having and how you think it could be solved? With image examples as well?
I have faced the same issue, in case of wrong topology quadrifying helps or HSDS modifier, also I found, that applying smooth modifier to your model can solve smoothing problems.