Hi all, I recently put this environment up on artstation and I'm planning on doing breakdowns that go a bit deeper than what makes sense for a portfolio website. For now, here's just what I've posted on artstation. I've also got a sketchbook thread that has some old images but I won't repost those here unless they help…
Hi Everyone, Started a new environment recently and wanted to share my progress for it. Basically I'm doing an environment based off of the new God of War (2018) specifically the Council of the Valkyrie area in the game. Iv'e decided Im going to change the environment a bit from what i originally planned on doing but…
Hi guys! Hope you all are having a great day. So i am currently in a art test form game art institute and working on this character. I am at this stage where everything looks dull.There are no good tuts on texturing clothes in substance painter so I am kinda lost. Need constructive criticism on this. Just tell me anything…
Hi guys ! :smiley: I'm further pursuing my goals to leave a bit hand-painting props asides and learn new stuff. I stumbled quite randomly upon this great concept art by Nebezial from his comic Ravine, and it just stuck in my mind so I decided to gave it a go ! I've been working on this character for quite a while now and…
So, apparently, Tim and the others at Double Fine are planning on making a new adventure game. But instead of going for a publisher, they're asking for funding from the fans themselves! Check it out: http://www.kickstarter.com/projects/66710809/double-fine-adventure
Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
Been working on this for the last few weeks. Figured I would put together a thread of progress I also put together a small tutorial for some folks who might be interested in a bit of my process. I plan to put together a few video tutorials with audio to explain other parts of the process that might get confusing by just…
I agree, they do look different (it's challenging to get it right, still working on it). My main concern in the revision was to make sure the materials were well defined. For example, making sure the metals look like metal and the wood like wood. I allowed myself some artistic license to make the process more enjoyable.…
Regarding this question: What is your end goal? Do you want to do this just for fun or as a career? Do you want to make games? Movies? Sculptures? 3D prints? V-tubers? I generally believe that if your goal is to make games, then focus on learning a 3D program and how to make nice low poly models, UVs textures and all of…
Warmachine Tatics is a lot of fun, it's kind of like XCOM and Final Fantasy Tactics. If you aren't familiar with Warmachine, it's table top game a bit like Warhammer 40k on steroids. Less units to micro manage but the warjacks are bigger, beefer and the combat is much more visceral. Tactics does a pretty good job of…