So, apparently, Tim and the others at Double Fine are planning on making a new adventure game. But instead of going for a publisher, they're asking for funding from the fans themselves!
Big win! Glad they got it, with plenty of time to spare. It mentions in the kickstarter page that any additional money will go towards making the game better. By the time the end comes around, they can pretty much add what they want.
Does this all have something to do with THQ getting out of the kids market?
Anyhow donated for the game copy tier.
I wonder though, with kickstarters, I thought the idea was you were supposed to be paid back if the project succeeded?
Nope, you get your money back if it fails to reach its goal. In 32 days everyone who pledged will get charged the amount they pledged. When I get home I'm pledging $40, because I've paid that much for DOTT & Full Throttle, they both were totally worth it.
Well in a sense you are in many cases, Oxy. If a project is showing real promise and you pick it up for 15 bucks, there's a good chance you're getting your monies worth.
Geez! I just got news of this from facebook and they already met their quota :thumbup:
Hopefully a sign of good things to come!
In the face of insults like:
, a list of over 200 classic titles that are currently being sold by publishers without any of the new income going to the actual developers that made the game
I wonder how much this extra money will affect the development. They've said extra money will be put into extra VA, music, development of the video documentation, additional release platforms, etc... Looks like they're budget will be at least quadrupled and maybe even higher by March 12th though.
I wonder how much this extra money will affect the development. They've said extra money will be put into extra VA, music, development of the video documentation, additional release platforms, etc... Looks like they're budget will be at least quadrupled and maybe even higher by March 12th though.
They could make another game, and put it into the game!
Are you joking or is there something wrong with you? More money means bigger budgets means better artists getting to spend longer making shit pretty. Also time for testing. Maybe even make an adventure game engine that they'll release as open source later (that would be awesome).
But I'm going to go ahead and assume you're joking.
I wonder if we keep going will Schafer agree to not only make that game but also promise that Psychonauts 2 gets made too. I'm right in thinking this is for a completely original game right?
I wonder if we keep going will Schafer agree to not only make that game but also promise that Psychonauts 2 gets made too. I'm right in thinking this is for a completely original game right?
Psychonauts was something like $15 million in production costs I believe, so there'd be a bit more funding required.
Still, there's a whole more month left on that kickstarter
Yea... i think i was reading that he was speculating a 20 million budget to make Psychonauts 2. That's a lot of money! I dunn think Notch can afford that much... or everyone for that matter.
Lets say mojang gets around $12 from each sold copy of minecraft after taxes, putting taxes at a very generous 50%, they'll require around ~1666666 sold copies for that.
At a rate of 9000 copies sold per day, they'll have the budget required after half a year of minecraft sales.
Needless to say though, they've almost already sold 5 million copies, it's very likely mojang has the money to fund psychonauts 2, and with PR-machine that is minecraft and the community, it wouldn't be too far fetched that it'll sell well.
Aye eld, that was my point. There is still a month, even if this frenzy does die down. I don't think anyones saying this new game AND P2 could get totally funded out of this, but it could take a serious chunk out of it, and Notch's crowd could assist with the rest and maybe attract a publisher?
Aye eld, that was my point. There is still a month, even if this frenzy does die down. I don't think anyones saying this new game AND P2 could get totally funded out of this, but it could take a serious chunk out of it, and Notch's crowd could assist with the rest and maybe attract a publisher?
That I would agree with, and even after this kickstarter when the game is finished it'll hit steam and such, further generating more sales.
Are you joking or is there something wrong with you? More money means bigger budgets means better artists getting to spend longer making shit pretty. Also time for testing. Maybe even make an adventure game engine that they'll release as open source later (that would be awesome).
But I'm going to go ahead and assume you're joking.
Replies
pledging either way.
Donated!!!
Picture of Ron Gilbert smiling.
Pledge $35,000 or more:
Undoctored picture of Ron Gilbert smiling.
"Pledge $20,000 for Madden 2013 and get to help walk John Madden to his car"
Im surprised a small royalty percentage wasn't included in the very large donations.
I decided I didnt wanna eat today and pledged 15 bucks for it. Can't wait to see what they come up with.
currently at 56, someone's going to be busy painting portraits
I think your totally right. With a month left, I wonder how high this is going to get. Jeez, they could probably fund psychonauts 2 without notch.
I wonder if any other studios are going to try kickstarter now. I can just see it, Madden 2013 kickstarter project.
Surely it's against the rules of Kickstarter for companies that already have
the capital (EA with Madden) to use it though?
So keen to see how much money they end up with and to see the project come along.
Though I'm in a place where you don't even have a fucking credit card I still found a way to pledge and I just wish I could pledge more.
Why? It's not like a million dollars is that big of a budget. They are going from a micro budget to a small budget.
Anyhow donated for the game copy tier.
I wonder though, with kickstarters, I thought the idea was you were supposed to be paid back if the project succeeded?
Nope, you get your money back if it fails to reach its goal. In 32 days everyone who pledged will get charged the amount they pledged. When I get home I'm pledging $40, because I've paid that much for DOTT & Full Throttle, they both were totally worth it.
Hopefully a sign of good things to come!
In the face of insults like: http://arstechnica.com/gaming/news/2012/02/why-dont-more-game-developers-see-royalties-from-their-work.ars
I forgot!
I need to donate!
edit: haha, $1200k already!
They could make another game, and put it into the game!
Are you joking or is there something wrong with you? More money means bigger budgets means better artists getting to spend longer making shit pretty. Also time for testing. Maybe even make an adventure game engine that they'll release as open source later (that would be awesome).
But I'm going to go ahead and assume you're joking.
Psychonauts was something like $15 million in production costs I believe, so there'd be a bit more funding required.
Still, there's a whole more month left on that kickstarter
20 million usd.
Lets say mojang gets around $12 from each sold copy of minecraft after taxes, putting taxes at a very generous 50%, they'll require around ~1666666 sold copies for that.
At a rate of 9000 copies sold per day, they'll have the budget required after half a year of minecraft sales.
Needless to say though, they've almost already sold 5 million copies, it's very likely mojang has the money to fund psychonauts 2, and with PR-machine that is minecraft and the community, it wouldn't be too far fetched that it'll sell well.
That I would agree with, and even after this kickstarter when the game is finished it'll hit steam and such, further generating more sales.
He's just jealous ;P
Hopefully, they do make it, and no publisher gets involved. Last thing is a P2 FPS game.