Got inspired to do some 3D art after coming across my old polycount account a few days ago. Haven't touched 3d in years and I had fun relearning everything. Felt fitting to post the finished result on here since it was the source of my inspiration. How'd I do? Reference Image / Concept Art:
Hey everyone, I'm working on a portfolio piece and I would love some critical feedback. I'm going to be posting my progress and hopefully responding to feedback. Couple things first, I don't consider myself a very good texture artist. I prefer mesh modeling. I hope you guys like what I have here, and I look forward to your…
almost halfway through! - I like how the shoes came out. finally got the hang of using IMMs - first time applying it to a character project. straps turned out pretty neat. :) now for mesh clean up.
Hello everyone. I am within a team for a class at my school, and I am making 3D assets for the game that we are working. I find it helpful that I receive as many critiques from as many people as possible so that I can rework on the assets to make them better. any help or advise would be helpful, and links to other modeling…
Hi guys, Been working on this character for weeks, baked out in XNormal and got this HORRID finish to the end character. seems very blocky and harsh in some places... Can someone please help me get this sorted? Its like a kick in the balls to lots of hard work Cheers
Hi, i've been working on a scene for about 3 weeks now and here is my final shot, so take a look at it and feel free to criticise to help me improve mu skills. [ame=" https://www.youtube.com/watch?v=L8nSZ9k9HdU"]UDK - Larsic Village - YouTube[/ame]
Hey im looking for someone to uv map and colour id a simple model i have been working on .. its nothing huge just a cool perk machine design i have done for call of duty black ops 3... let me know whos available
https://www.youtube.com/watch?v=GvjbrfM1H2A Hello! My name in Marcelo, I'm a graphic designer/illustrator from Brazil and Im in the process of learning Blender since 2021. I wish to create a YouTube channel to post series of fight scene animations and I would like to share my first "finished" work here to get any kind of…
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here
hey polycount, some friends and I are recreating one of our favorite levels from The Legend of Zelda Ocarina of Time. We're choosing the forest temple, and we might expand our scope once the goal has been reached. I'm trying to recreate ganondorf while blending the styles he's had over the years. I'd appreciate some…