hey polycount, some friends and I are recreating one of our favorite levels from The Legend of Zelda Ocarina of Time. We're choosing the forest temple, and we might expand our scope once the goal has been reached.
I'm trying to recreate ganondorf while blending the styles he's had over the years. I'd appreciate some feedback while I'm at it.
Here's some turnarounds, sorry about the hair, it's my first time using fibermesh :P
with his mask
thanks for looking, I'll keep everyone posted on the progress we're making
Replies
I'd like to see a close up of his face.
i think that though the cape has itself coming off a bit flat even with it being wavy if that makes sense?
also its a shame that the mask will hide that detail but either way they look great good detailed modeling keep it up
I can see what you guys mean. I'll try to make the cape a little more dynamic.
I've made some updates here.
If you want the Phantom Ganon mask to really 'pop' more (for lack of a better word) you need to actually lower the eye sockets and raise the gum line on the teeth. I know it looks like a mask at first glance, but if you really study it, it's more like an entirely different face - one with more inhuman, animalistic proportions to make it look creepier. If you really look, the eye-holes are down around where Ganon's cheekbones would be - lower and more to either side of the head, like an animal skull. The sockets are also fairly larger in the refference image, giving it a more skull-like appearance, and you don't see human eyes in the sockets, just glowing circles in darkness. The teeth are also longer than human teeth, meaning the space between the eye socket and upper jawline is actually fairly thin - again, more like an animal. For some reason the reference concept art doesn't have a nose-hole, but if you still wanted to put one, it would be best placed directly between the two eye sockets - see a cow or dog skull for some good reference on that.
Also, if you look closely, the mask/face has a second set of similar but smaller horns jutting backwards over the ears, covering them up and leaving an even more inhuman over-all impression.
You could probably take the forehead doohickey on human ganondorf's head and slap a scaled-up version on Phantom Ganon's mask/face to take up the extra forehead real estate.
Also worth noting that the horns on the mask both in-game and in the concept art seemed to have somehow been tied to the skull with those brown straps/wrappings, giving it a more 'crafted' look - fitting, since Ganondorf 'made' the ghost with evil magic. This means they should probably be less uniform-looking - eg. more variety in shape and depth, like the individual straps are wrapping around/over each other.
My only comment that hasn't already been voiced above is:
"Are you going to keep his Gerudian cloth?" the cloth he has on him in the OoT version, and wrapped around his sword in the Twilight Princess version has always been a subtle indicator of Ganondorf's presence.
I like the mask a little better now that I adjusted the maxilla. the eye sockets could probably still be a little lower now that i'm looking at it again. his emblem mount(not included in the photos below) should be able to double as straps for his mask. I have noted your suggestion for adding straps to the base of the horns, it would definitely look more interesting. I'll incorporate that in my next update.
sure thing, I'm still not happy with his face this far along, some critiques would be great