Hello everyone (translation via google), there is a need to make the destruction of a building on a mobile device (when a projectile hits a collider). Conditions: should be optimal for mobile devices, the building should have a baked lightmap. From the ideas of how this can be realized, I vivel 3 ways: * 1 - duplicate the…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Looking for low poly freelance work i can go high poly/mid poly just that for now dont have time to high poly work since i am working on other things also now expanding my services a bit talked to a few friends that excel in other aspects which i am not so good at in anycase you can view my artworks at…
In short: we need low-poly 3d models, rigging, and animation for our next game. We'd really like it if you were in the Vancouver area. This position (or these positions) are for a contractor and would run for a matter of months to up to a year. We're looking for people who are a good fit with what Gaslamp Games is all…
Ahh good I'm glad it helped. Some more quick info about biped and MotionBuilder (separate app) The layers in biped can be handy in helping clean up mocap by giving you a new layer to key over the top of the old. You can also capture a few key poses and some inbetweens using the copy/paste poses (I name them the frame they…
PC Game Company Seeking Professional 3D Modeler & Animator Preferred Software Package 3D Studio Max This is a ground floor opportunity for a hungry artist looking to become apart of something big. Our experience software development team has created a exciting and unique PC title. The team has already received a contract…
Heyo! I know how to go from a high-poly down to a low for real time assets, but I am wondering how it works for cinematics? Do you still bake down to a lower poly mesh for animation/rigging? Not using normal maps but instead displacement/height maps? I've watched a few vfx breakdowns where they show the actual mesh, and…
Hello All, long time looker, first time writer (just got the account today to post). I'm busy working away at this demo reel and I've run into a issue with something that could be considered simple; I've made a series of sprites in 3D and wish to animate a walk cycle using them. Now I know I can't simply hide/unhide each…
The Third Floor, Inc. is adding another shot creator/postvis artist to our team in Vancouver. We are looking for a strong animator/compositor. A Previs Shot Creator is responsible for piecing together elements, setting them in motion, and virtually filming them to create highly cinematic sequences. Nearly any aspect of a…