This is all just my opinion. You should check out Modo as well. Maya is a lot easier to learn and use than Blender. You can get an indie version on Steam for $30 a month, but that also comes with the Stingray game engine, but that doesn't really matter if you just want to use Unreal 4. I've never had any problems getting…
The problem is that he's talking about MMOGs and some of his points aren't applicable to offline games. For example, the bit about agreeing to a service or paying fees. With an offline game you aren't required to subscribe to any service because all you have is a software package that you install on your box. Unlike a…
Hey everyone, I'm not a member here but some of our past or current team members are (Dux, Ooghijmiqtxxa, probably more). I'm hoping one of you is the VFX bad-ass we really want to hire! We are looking for a VFX person to freelance or work in-house at our San Francisco office. We're a small team (currently 6) but we're…
Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…
[ QUOTE ] You just gotta laugh to keep from crying when it comes to silly features like the one that forces you to stay in place when you are shot. That's not still in it right??? [/ QUOTE ] I wouldn't know since they always play the pre-Steam version (mostly because none of them actually bought HL or CS and the non-Steam…
And here is the log of the scene with out the water plance....both crash in PIE Log: Log file open, 10/19/11 10:23:01Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
First off, completely out of context - using world normals in post process to drive some of edges in masking looks soooo synthwave! To be more coherent though. I have skimmed over a bunch of tutorials on how to do the outline in Unreal and it seems that the most common and cost-efficient one is via post process. than…
Update again! Here's an overview screenshot of the whole scene as-is. It's finally at a point that I'm starting to like, gotta keep pushing it. Also have a lot of free time for around 2 weeks, so i hope to really power through stuff i need to get done. Put together this truck model, used to block off the tunnel in the…
Here's a rundown of things that have worked for me and other people, to some degree or another. - Switch to 64bit, have more than 4gb of ram - PhotoshopCS+ is a bit of a pig if you don't need it running (or other apps like itunes or streaming media), don't. - Watch out for firefox it has a memory leak, you should restart…