[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…
Tequila Works team is looking for a highly creative and motivated Senior Character Artist for our next, undisclosed project. In this position, you will be expected to help define the character quality bar for the project by creating top-quality characters for current games. You will also be expected to play a critical role…
Hi Ciril :) I already liked the concept way back when you posted it on your blog, so I think it is a great idea that you turn it into a 3D portfolio piece. The silhouette and shape is very nice, in particular the cartoony and wonky feel of the building. I agree that the textures look a bit bland at the moment, using blend…
Thanks Xeros and ArtisticTiger! Lots of learning happening here. I sure had some fun with the face, even though I ended up using another route in the end. But for something that comes out of an automated rigging process it's really quite something. Can imagine this gets you very far for cartoony characters. :D As promised,…
Thank you for your observation! It is true - our earlier work was a lot noisier in textures than what is accepted for the game. We changed that even in our earlier sets(Axe and Necrophos). We reworked all of the textures and masks of both sets and now they blend in a lot better with the Dota2 style. Especially Necrophos'…
Hello everyone, newcomer here. Being a 2D artist made me intimidated to join a 3D conversation, but this thread seems a bit more like 'home' :P I would love to see my works being made in 3D, and hopefully I've some compelling designs that might interest anyone :) This was an Overwatch OC I did as an exercise (fanart)…
Been working on the tree branch texture. The previous one, like pixelatedkiwi said was not really cartoony/stylized. This one feels more like it, I think. If you guys have anny suggestions or C&C, let me know! I personally like the desaturated purple in at the start of the branch, I think it suits the undead vibe I'm…
this is an art test? There might be no technical reasons for a watertight mesh other than to see if you can do it effectively without pissing away loads of polys - it's a good way of testing consideration for your poly usage while imposing a tight restriction. Anyone can do a low poly building by intersecting elements, but…
Hi there! I'm striving for an internship as a concept artist at one of the tripple-A companies in Sweden or Denmark. My goal is to merge a solid portfolio from the stuff I've made so far during my 1½ years at The game assembly in Sweden. Any thoughts or critique on what I've produced so far would be higly appreciated :)…
Hi all, I am a freelance artist and animator looking for a few more clients! :) You can see my latest reel, CV and other info here: Website Email: idlekaty@gmail.com I have been working in videogames for the past three years. My 3D modelling experience is mostly in characters and props, although I have a little environment…