Hello there! Our community has been working through small freelance work and studio work individually for a long time, but now we've been focusing on making our own games with the skills we've been sharpening over the past few months. We're working on a Horror game that also has a sick twist of comedy in it. It will have a…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Hi guys, I'm new around here, this forum has some amazing artists. I thought I'd attempt to add my own art... So here goes: Note: This was created for the TF2 contribution page, not the Polypack competiton. Cue crappy story: One day when attacking in a tough game of Badwater, the Engineer decided that he hated nearly…
Hello everyone! I'm fairly new to the forum but I've been lurking for about a month now and I've decided to create a thread for my DOTA2 concepts! I'm currently far from being able to produce the 3D models of my concepts on my own though, so if you're interested in collaborating with me please send me a PM so we can…
Hey everyone! Long time without posting! Here's my latest critter: The Dark Mother. More on: https://www.artstation.com/artwork/lDvYXV I made a little video I love you can see there! This creature believes herself to be a deity. If encountered, one must kneel and divert their gaze. Such display of workship may offer a…
Assuming you're looking for Environment Artist roles... here's what I can give. - remove your weapons (Environment Artists don't usually get to build these unless it's a small studio or a random shift of responsibility shift in the studio because they had no-one else to do it) - remove the character (you'll never be asked…
Stylized characters. Like from dota2, league of legends or skyrim. Being able to do any of those would be good. My modeling experience so far is one year in "3ds max" where I was doing house models, some game assets like weapons etc. Also some basic animation and rigging. I wasnt doing any organic models before. I got…
So far the feedback has been fantastic. some folks have been leaving reviews on the vimeo page. Thank you one and all for helping me make this happen!! Pavel Denisjuk Hello Jamin, this was a great introduction to texturing. There really isn't much you could add to this, the process is explained nicely, the textures are…
I have seen a few, hmmm, lets what I saw over the years on PC: -Fellowbots and the treat that PC will be done for under the army of mushroom men cause no one liked my artwork. -Anubis vs. Mimes and the lovely Orient from the other dimension is my shield. -The Alpha and Omega GoW Angel of of the Universe that would make…
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…