This package is intented for easy and fast construction of various sci fi corridors. Features: Deferred decals - mesh-based non-projected decals create all the detail. This workflow allows you to greatly reduce the number of texture maps and achieve an excellent level of detail. Face weighted Normals - get the smoothest…
is there a way to utilize the new feature "Num Sky Lighting Bounce" without using skyight? Or is it just common sense to use skylight in every type of scene? What about a dark enclosed room with one or two source of light with harsh shadow? Or is there any other way to get a good GI with lightmass without skylight? The…
Hey folks, Our assignment is to produce a polished piece of environment art based on a film, book, television program - basically any media which isn't a game. I'm not the greatest Doctor Who fan in the world, however I thought the current Doctor's TARDIS (Peter Capaldi) would be a fun challenge for me as I tend to drift…
Hey’a ll This is a project that i started years ago and left incomplete. When i was brainstorming on my next character art project i went through my old hard disk and came across a whole bunch of unfinished projects. Hence decided to finish one of them and it happened to be drowntown. I basically re sculpted most of the…
Unreal plus free megascans that you can get with it will get you a good part of the way. If you want to make custom assets blender will do. Eventually you might look at speedtree but there is enough free/cheap stuff already on the epic store no sense getting a subscription off the bat. unreal will have less learning curve…
Edit: Sorry for the huge-ass reply, but I feel the issues could be broken down further than just telling you what to cut. :poly122: +1 to Chillydog12345's post, though. First of all, congrats on getting to a point where you're applying! I think what you need to work on most is presentation, to be honest. Medium grey is the…
Hi guys, I'm taking a stab at the hard surface environment. The image is a bit difficult to pin down in terms of scale (the table legs look a litte short, the chest closest to the window a little small etc.) but I tried to set a 1x1m grid for the scene to help with a modular approach going forward: In the end I scaled it…
Heh, apologies for the fright however when self learning you'll tend to weigh cost against end result a particular resource may or may not deliver in terms of quality and obviously prices are indexed over time which I hadn't checked lately since last sourcing W.O.L.D. Also another thing from your OP, the gist in my…
LC : just paste the youtube adress with as little fluff as possible. Sometime it requires one to remove the "s" from https ... and sometime it doesn't [ame]https://www.youtube.com/watch?v=zZ9fCBff2_I[/ame] Dustin, yeah, that's been my experience when working with v2.0 too - it seems pretty damn powerful when it comes to…
I don't know much about this sort of thing. i built my machine based on some random article I found online, but it works well. I've got : GeForce GTX 1060 6GB AMD Ryzen 5 1600 Six Core 16GB RAM I've worked on as many as four 4k texture sets in Substance Painter with zero lag -- although I did run out of RAM when I started…