Hello Polycount! I'm currently working on a mossberg 590 mag fed shotgun and looking for feedback on my progress so far. This is the high poly model: I have begun working on the low poly and decided to give the magazine, scope, flashlight and shotgun one texture set each. The magazine and scope low poly models are done and…
Hey guys, I have exported package in Unity from windows 10 and I have imported it to my Macbook pro. Therefore, when I load any of scenes I get that ultraviolet colors on everything. Do you think I need to do something more than just export package from windows to Mac? Thank you
-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Hi All I've begun working on the last exam for my education, in this exam i'm supposed to make a 3D model of my own choice, what i choose to do with it, is my own choice. So, i'm working from this concept: http://i.imgur.com/3B21fuZ.jpg To make a model that i could theoretically use in a game. I'm not following the concept…
Hey, thanks so so much!! Good to see another Hobb fan out here. :D I love John Howe's art too, it was a really good starting point for my project. Thanks for the kind words. :3
Hello, I made a head with a lot of details in Zbrush and then I did the whole retopology using Blender. The thing is I used the lower subdivided high poly mesh, because my computer couldn't handle a long retopology session with such geometry. When I bake this model on my lowpoly – it's ok, but of course details are kinda…
I need a Character and Rigger for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will look…
Hey all! I need Artists, Animators, FX & more for a #VR #UnrealEngine gig. Offsite contract. However we are located in Dallas if you're in the area and want to check us out. Email Chris@Groovejones.com with portfolio link, resume and/or attached samples. To learn more about our company visit https://www.groovejones.com/
Hey whats up guys So I took a couple of days to try and test out mixamo and their free animations. Turns out their system is simpler to use and very efficient than I thought. Here is what I managed to cook up in a few day time, on a 5 year old PC, working at an average 6FPS (yep, true story there) , while drinking whisky..…
Hey guys! Happy to share with you the final result of my work on Artstation Wild West Challenge! It was fun experience for me, learned a lot of new thinks for me. Main scene (and gifs) - https://www.artstation.com/artwork/6A20n Props and small breakdown - https://www.artstation.com/artwork/a2Zqq If you are intrested, you…