The jiggle is strong with this one feedback! - I feel his left feet has more air time maybe? just need to divide the timing on both - Arm (the animated one) could have more sway time behind, right now it looks like it's picking something quickly and slowly placing it ahead of him - Head can use some…
On a slightly more random note... Ok, this has been driving me nuts, so anyone who can guide me to the right place I'll be really grateful to... Does anyone know where I can get some of the songs/soundtrack from the game??? Especially the two main battle musics. I keep getting them stuck in my head, I gotta hear them away…
I think it is all about how you perceive the world. It is hard to paint what you really see instead of painting what you think you see. Drawing a face is IMPOSSIBLE cause I always project it so it is straight ahead even if it is rotated. that's how my brain interprets faces.. and in this case I think it is cause we think…
Agreed on dungeon keeper 3. Peter Molyneux needs to get his head out of his ass and make something good for a change. Lionhead was better when it was bullfrog. Magic Carpet, Dungeon Keeper, Syndicate, etc. I remember seeing the trailer for Dk3 in Dk2 when i was like...9 or 11, and being extremely excited, only to hear it…
Thanks for the replies guys, what I'm doing right now is Hard Surfacing around a 400k poly version, which works fine. @Professor420 - That xnormal looks very interesting thanks for the tip, it will probably save me a lot of head ache. @vig - Yeah I think I got ahead of myself with the program, it's fairly new to me. It all…
Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
Okay. What I'll probably do is sculpt it until it's pretty much finished, retop it, and then project the details back to it so I can get and make use of a low-mid poly version to unwrap and texture. I plan on using Texturing.xyz textures and projecting a head base mesh from 3D Scan Store or something using 4DWrap. One of…
I would just save it as is for comparison with my future projects if I ware you .You are still learning and lacking a lot of knowledge necessary to made a good head sculpt so rather then spending such ridicule amount of time on one head I suggest you break the head in the manageable piece[big forms ,planes ,features ,neck…
So I was wondering if anyone has a nice human head modeled for a 2000 poly character, that I might compare mine with. I am really having a hard time figuring whether I am on the right track, while using the Gnomon Game Head DVD. The problem is, if I follow his tut too closely I'm afraid the head will have WAY too much…
hehe, I can feel your pain. Actually it will crash every now and then when collapsing to skin and then selecting the now greyed out SkinWrap modifier even if you do everything right. The simplest workflow would be like this: On the one hand you have your skinned mesh, on the other your new one with the modifications. You…