I've always found your pieces incredibly difficult to discern between the hands-on artwork (meshes, texturing) to the stuff that is done in post or heavily rendered/non-real-time effects. Then there is stuff that is just so abstract its hard to follow or really appreciate beyond being 'abstract'. There is zero…
I also worked for geeksquad and we always offered to perform a backup just in case they were to reset the hard drive to correct any issues at all or whatever. So many people declined cause they wanted to save money and when the laptop came back with a new hard drive or it was wiped they were pissed but there it was on the…
Hey everyone, This is my first post on Polycount, so hopefully I am putting this in the correct section. My name is J'aime, and I am an aspiring Hard Surface artist who is currently trying to break into the industry. I have started to build my portfolio over the last year or so, and have been trying to learn industry…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
there does exist a tool for ISM splines you can find on marketplace. it can be very handy for things like rows of trees, fences, and so on. I suppose could be helpful for building city blocks but I'd expect it to be easier to hand place that sort of thing. edit: name of tool is Simple Instanced Spline Mesh by Furious…