I know it might sound like I'm jumping to conclusions but I would love to hear the option of other polycount folks. A few months ago I took an art test for a local studio where the goal was to create a concept for a new weapon. The weapon had to fire two disks within a sec or two of each other. I needed to design how the…
Hey everyone. I was wondering if I post a screenshot of my robot/mech model, if anyone with rigging experience could tell me if the geo will work and deform properly. I, trying to rig for the 1st time ever and and a little stuck with the shoulder mounted guns. the barrels are supposed to go in when fired. Thanks for any…
The straw in that diagram would be the part I was rambling about squirrels getting in to -- it settles over time and naturally has gaps (honestly, why no one thought of using bales until recently is beyond me). My information is mostly based on experience living in old houses. For really realistic wear and tear, think…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
I am a small time game developer , and i am currently developing a fantasy action adventure RPG type of game using Unity. I am needing some good quality 2D sprites both human and non-human, to be created and animated. I would like these 2D sprites to be hand-drawn game art if possible, I would prefer the sprites to be as…
Who are you, and why are you such an asshole? :p It’s certainly ok to offer incisive feedback, but please consider the audience before firing both barrels. An experienced artist would be able to take the kick, and improve. A new artist will not, especially not from some forum person they don’t know. I get it, this is…
Hi, I wanted to add a fire effect to my explosion, so I check out several tutorials on how to do so. I created a sphere gizmo, then added a fire effect to it. I then went into the setup for the effect and checked the 'explosion' tickbox and made sure the start time and end time were correct. I don't appear to have missed a…
I'm only gonna rough this in: 1. Build up a very (!!) basic mesh in 3ds and export it to zbrush as an .obj 2. After loading up your model in zbrush go to Tool-Geometry-Divide and add some more polys 3. Start sculpting and further dividing as you wish until you're satisfied 4. Now switch back to Subdivision level 1 (Hit…
Thanks for the words peoples~ Yeah maybe my previous pipe shader slightly too reflective but I don't think I will make it matte as it makes the whole scene too plain. Rust is a good idea to add though, will keep that in mind! Minor update screen~ - metal shader, less spec/reflective, added a dust layer accumulated on the…