Depends on your texturing method. You could tile a texture along the length, or you could break it in half to go all unique. Usually organic models are best as unique uv (all inside if 0-1 space) while mechanical models are usually best with tiling layout (trim sheets, see modular page on the wiki). Look for Millenia's…
Nice work so far, sci-fi is always a interest of mine. I want to build a sci-fi environment sometime perhaps after my current project. I havent played Mass Effect but it also reminds me of something out of Dead Space. You should have some big piece of machinery in the center as the focal point in this room. Are your panels…
Looks pretty cool, definitely a great example of the modular asset usage. I feel like the lighting is letting your assets down so much, looks like there is no atmosphere to the room. Maybe try some fog to give it some depth, and of course a proper lighting pass to mach the sources in the room. I bet some dust mote…
To be honest I doubt you'd see this resolution of mesh in an MMO for this small amount of real-estate. FPS's hardly are this detailed. In this picture here it looks like you're setting up to bake a high poly for a normal map, which would probably be suitable for an MMO. The, in this picture here, it looks as though this is…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICAL Unreal Engine | Unity | Maya | ZBrush | Substance Painter…
martenzander said: Yes, it's very common. I think that tutorial just tried to make things simple and in doing so made things more complicated than it needed to be. Here are some other tutorials that go through the process with the arms in an A-Pose. https://www.youtube.com/watch?v=cOokoFED7QE…
Well this ILM Challenge over on Artstation is finally over and I can finally post this! As an artist who is trying his damnedest to move into a more creative and entertaining field I was hoping for more from this challenge. Some sort of feedback would have been more worth it to me than finishing up a couple of pieces of…
Excuse me while I blow the dust of this project. Its been a (very long) while since Ive made a pimping post. I have had some spare time recently and was able to consider working on a personal project again. Rather than start something completely new I wanted to have a go at finishing a project Id already started, but not…
Hi, Im creating my first environment and I'm trying to do it in a modular way. .I just finished modelling this elvish styled window frame and the model is quite thin, when I packed it I noticed that it wastes a lot of UV space. Is it a big concern? Should I combine its uvs with a different object to fill out space or its…
I love the shapes, that will be a really nice piece for a portfolio :) My advise would be working on the materials. the colors are very even and I'm missing the contrast ( for example between leather straps and gloves and the rest of the fabric). Furthermore the roughness values are off for the metallic parts. It feels…