Is there any way of 'flipping' or mirroring a duplicated object by doing the old -1 scaling trick. It works in Unreal/Unity, but seems to just set to 0 flatness in Marmoset - or is there another way in this?
Some cool models... I think I like some of these better than many of the Q4 models. http://www.worthplaying.com/article.php?sid=33650&mode=thread&order=0
Hello, There is a collection of 30+ Aline Planet Bitmaps available for artists at Gumroad. They are mostly Lat-Long, some are cross, all are seamless. From 0$ to 2$. Varied resolutions.
http://www.cgchannel.com/news/viewfeature.jsp?newsid=8144&pageid=0 Probably the best cinematic from Blizzard so far. The matte painting video is awesome!
Hey there, can anyone tell me if Unity is okay with UV's that extend beyond the 0-1 to achieve tiling/repeating textures? For say, trim or something. Thanks. : )
2:49:58 PM per128: shitty album like the wall.. 3:16:49 PM EarthQuake: rite 3:17:07 PM EarthQuake: eryting after darkside wasnt very good 3:17:24 PM EarthQuake: the wall is like 2 hours of lame depressing music 3:19:57 PM per128: so, it's not your cup of tea. I'm sure you dont fail to see what an enormous appreciation…