Looking good so far. I don't think I'm sold on the broken up walls though. Seems like, if it's functional, it wouldn't be THAT broken. The water should be darker/dirtier and needs more ripples/foam.
Erhm... Mudbox does have a mirror function Just select a couple of faces on the side that you want to mirror to the other side of your mesh and chose Layers > Mirror > X. Good luck, hope that helps!
havent seen this functionality yet, "easy" workaround would be to duplicate the top edge, convert to curve, make an extrude and tilt the curve into the right angle, then convert back to poly and delete one half of it
I'm getting an error in my script that has no affect on the way it functions, I want to stop errors so I can print the message I care about. Is there a way to do this?
Can someone point me toward a good tweak tool script/plugin for maya that has quick smooth access (like the move tool in zbrush)? Also, anything similar to maxs connect function (w/ pinch and slide built in).
Hey, any chance you can put up some of these 4x4m materials you keep mentioning? Or updating megastudio to blend materials more effectively. Most of the scans are fairly useless for us mere mortals without some of these functions. Cheers!
Hi i would like to add a setting value of "0.01" to this code [it's the macro for weld setting function ] : case modKey() of ( #ctrl_shift_alt: actionMan.executeAction 369982487 "40057" ) But i don't know how to do that ... i just start with maxscript. Thanks in advance. Massimo
Hi folks, started this sculpt during the last days! It was more a project to test out the timelapse function at zBrush but was a lot of fun! I ruined the video :D but its quite fun to see u self sculpting! https://vimeo.com/81828667
We are using the draw text function in Kismet for in game prompts and are trying to figure out a way to put a thin black stroke on our white text in order to help it stand out... Any ideas? Thanks guys ;)
Max, you dickhead you. Why is it that when you apply an Edit Poly modifier to multiple objects that the shortcuts for Edit Poly functions (Cut, connect edge, etc) are completely fucked and don't work as mapped?