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Author:
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Unreal Engine
UDK text, can I add a stroke?
Mathew O
polycounter
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Mathew O
polycounter
Jul 2011
We are using the draw text function in Kismet for in game prompts and are trying to figure out a way to put a thin black stroke on our white text in order to help it stand out... Any ideas?
Thanks guys
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Oniram
polycounter lvl 17
Jul 2011
i imagine youd have to dig a bit deeper than kismet. find where that is coded in and see if they have a specific font or something they are using.
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Vailias
polycounter lvl 18
Jul 2011
Perhaps you could just draw a second set of text in black with an incrementally larger size but draw it behind the white text?
I've had to fake strokes that way in ps or illustrator on occasion when the font doesn't like to play nice.
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warby
polycounter lvl 18
Jul 2011
that would double the drawcalls though ( same issue in unity ! )
the real solution would be to modifie your font "texture" which in unity is not really possible
dont know about udk
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Maph
polycounter lvl 8
Jul 2011
warby
: It's perfectly doable to do in Unity, done it before. But it's quite limited!
I'm no expert in UDK UI stuff, but can't you just use some dynamic scaleform stuff rather then the built in UDK UI calls?
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AzzaMat
polycounter lvl 9
Aug 2011
can you choose the font in Kismet because I know you can import custom fonts in UDK?
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I've had to fake strokes that way in ps or illustrator on occasion when the font doesn't like to play nice.
the real solution would be to modifie your font "texture" which in unity is not really possible dont know about udk
I'm no expert in UDK UI stuff, but can't you just use some dynamic scaleform stuff rather then the built in UDK UI calls?