Hi! You could use trims and/or tiling textures to get good texture resolution, combined with a unique AO and other masks for variation. Maybe that's one of the solutions you wrote. Else, does the project not have existing benchmark assets to check and compare too? To allow for parallel work, proxy meshes could be handed to…
What would be someone's suggestion, that ideally doesn't involve AI, as that would be something else to look into in the future, if at all (would prefer making stuff myself) that I could do regarding putting my character into an environment to make professional looking renders? As has already been proven, using a bought…
shouldn't it be something like theCam = getActiveCamera()
if theCam != undefined then
( select if theCam.type == #target then #(theCam, theCam.target) else #(theCam);
) otherwise it throws an error with a free camera.
Re: the glasses They don't darken things the way you'd expect, It's more like the colour balance is getting altered than anything else. Honestly it makes no sense to me how the physics work - all logic tells me that the image should darken yet somehow it wasn't perceptible. Do bear in mind that I don't have the red/green…
Hi, I haven't seen anyone worked on Global Game Art Contest (https://www.ggac.net/), I wonder if anyone knows about it, I only knew when I saw the ads on Artstation recently. I am working on a female character (because my last male character failed horribly in my previous Artstation challenge…
Hey everyone, Well, I know similar questions have been asked before, but now I have a big decision and would be so grateful for your guys' opinion on my specific situation. If you don't care to read my background then just skip to the main questions in bold :) . I'm about to finish my Associates degree for community…
Im not sure where else I can put this, theres no general art discussion unless I missed it. And this wasn't general enough to go in general chat after a quick skim of what kind of discussions are there :S. Well im curious if anyone else has had trouble picking a route between hard surface/vehicles, environments, and…
Team Pulsar is looking for talented developers to take part in our project Dead Spectrum. We are currently coming out of prototyping with some great mechanics and high hopes for the game. This is a great chance to improve your skills and your portfolio! Description:Dead Spectrum is an upcoming Sci-Fi third-person platform…
Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret unannounced Unreal 4 Project and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between…
Hi all. I'm trying (again) to model some sort of gun. Its something like a shotgun but smaller (single handed). I've made the model: Its made using Blender 2.5. It's pretty low poly, but i think the mesh is "ok enough". I'm sure there are improvements that can be done (there is something bugging me in the trigger area),…