Hello Talented Artists! We're looking to hire a freelance animator/character artist with experience creating quadruped/animal models and animations. You'll be creating alternative skins for an existing rig, additional anims and morphs targets. You may use your modeling, texturing and animation software of choice. Assets to…
A full character for use in a real time game engine, rendered in marmoset toolbag. Was designed to have helmet/visor/suit/armor removed with varying different states. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter. Environment textures created in Substance Designer. I also…
I can't wait till max 8.1... I'll just C&P my question from other places: Have of you fine folks encountered a problem in max 8 (yeah, I know itd be news if you HADNT) where you cant seem to merge bones? We were using the skinwrap to project a quick rig from one character to another, but now when I try to merge in ANY…
TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for…
Hello Polycount, For the last few weeks, I have been working on a project with
the goal being to recreate one of the Martians from Mars Attacks! in an
Overwatch influenced art style. The final product will be a game-ready character
model that has been textured, rigged and posed. Currently, I have been working
on the high…
Greetings; I am working on my first video game, a First-Person creepy horror video game. While I'm doing pretty good with the level design, I need help with character modeling. I require someone who can make 3D character models of our actors from photo reference that can be used in Unreal Engine. If you need more…
Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes? Responsibilities: * Ensure that all aspects of character art production are completed on a timely basis to a high standard. * Create documentation, and technical guides to help communicate workflow and efficiency…
whats up I'm working on a design for a video game character. I'm trying to achieve the overwatch art style and I've done a lot of research and technical direction in terms of polycount and modeling. So I what i need is a look at my anatomy of what I have so far. Am I in the clear or what can I do to improve. I've sketched…
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…
The Allied Frontline mod is looking for skilled character modelers to model the player models for it's mod which we believe is vital to our mod. The modeler would need to do 2 character models which would be used for the 2 different teams in the mod. For the Allies you would need to do a standard American Infantry model…