hey all I was wondering if someone would be kind enough to explain the process of creating the holes and tears in the wings from the following link: http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_3489.html from what I understand an opacity mask has been used to block out the holes in the wings, however…
41 Rock & Stones Brushes together with all alpha masks in 2048px resolution as PSD adn TIF format. 43 Rock & Stones Brushes Vol.2 together with all alpha masks in 2048px resolution as PSD adn TIF format. Brushes was tested in Zbrush, Substance, Mudbox etc. and are availabale in three various licences, personal, indie and…
displacement is pretty much not a thing in games as far as i am aware. so this will likely be baked down to normalmaps and opacity masks for alpha cards similar to this, just different textures and usecase http://wiki.polycount.com/wiki/File:Hair_udn-gow2-shaded.jpg
You want them to remember you? When you've got your reel ready, call them up and ask if you can drop in for an informal chat with an art director or producer or whoever might be around. You get to make sure your reel gets into the right hands, shake hands with potential future employer, make a good impression without the…
Depends on what you're doing, but you could use a mix of tiling textures, mat blending via vertex colours, trim sheets, decals and maybe a 2nd uv set for texture masks. I wanted to learn more about texture masks so I used them on this church for dirt/paint in combination with tiling textures. Check out Dylans awesome…
Hey Polycounters, I wanted to share a finished Substance I made recently. It was inspired by Leonid Kazyukin's ceramic Tile Material https://www.artstation.com/artwork/2L2YJ as well as Sibret Corentin's work on the Mess Hall http://www.corentin-sibret.fr/MessHall.php The tile has three different types of damage masks that…
need: Is it possible to automate save in photoshop so that it can save the file instantaneously to source destination when ever a change is made like adding a stroke, or filling a layer. Reason: I have this situation where i need a instant visual feedback that need in unity whenever i make change to the texture in…
I feel the new ZBrush tools surpasses substance painter and designer combined. The tractor brush, recall history brush, poly paint on flattened uvs, u can mask and tweak a specific polypaint color easily among others help speed up texture creation in Zbrush now and ZBrush supports udim baking. In terms of speed, I am not…
Is that bottom image suppose to be the same as the textured one above it? It doesn't look like you have your ZADD enabled for your spotlight. That's why it's so flat. You could also try "mask by depth" or whatever it's called in the masking submenu. This is a good breakdown of how they created their scene…