I'm only guessing here - some possibilities to check out - 1)In the lower right corner, check the Tool Pipe window and see if the visibility icon is on or anything isn't default for your tool 2) Could be the wrong "repeat LAst" command - I set up a hot key for Repeat Last as well, and I recall theer are two similiar…
(Super)sampling, not downscaling. Arma 3 editor also has a camera function that would make taking all the necessary screenshots easy (eden editor > escape menu > Camera) ; you might also be able to set a custom render resolution with a large (not sure if 360 would work; probably does in some games - iirc Quake 3 used to…
Hey there polycount. First timer here. A super quick intro to this, essentially trying to go from freelance/contract 3D character work to a big-boy studio job :P I figured a start to finish project was a good way to get my portfolio started, or refreshed depending on how you look at it. QUICK NOTES: I am colorblind, if you…
Hey guys working on a rally car for the past few days. I have never tried modeling a car and so far its been one of the most challenging things I have ever modeled. I was having a problems with lumps and getting reflections looking good, but I attributed that to bad topology and have since did my best to fix it. My plan…
There are ways around it. Sega could go out of their way and name every player a last name from the NFL onto a player in the game. So say a 'Manning' as a RB on Baltimore. This would give them access to the 'Manning' on commentary on the game. Now, with the technology available, when people edit the teams it would say…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
@Creeow - Thanks for dropping by, nice to see some aspiring concept artists in the workshop! I've wanted to livestream at some point but due to some of the projects I've been working on I haven't been able to publically show off the concepts. After this month hopefully we'll transition into more 'open' projects that will…
What are the best places to get textures for your game assets? Does anybody use textures images from photos anymore or is it mostly substance painter and photogrammetry these days? What about retro style ps1 graphics? I miss when texture.com was free and now requires a subscription to get textures.
Currently, not really. If you set the material blend to translucent, and the translucency lighting to "Surface" rather than the default volume setting you can get some reflections from the ambient reflection samples in the scene, but transparent shiny materials are still a difficult thing for the current Unreal render…
Hey peeps, As an update, i am working on more props at the moment, but i can show you only "the ladder": As a side note, the reason i chose to import the actual map is that i can skip the blockout phase and just start modeling. Since i have the map as a guide, i know how it will turn up (more or less) so i don't have to…