I think you're off to a good start, but you might want to examine the ears again. Right now something just aint sitting right. I think they might be too far back on the skull. Also the jaw feels like it might be jutting out a bit too much. Maybe a a side shot would help clarify things more.
This might not be the right place for it. but I cant find it anywhere and not in the featured thread. I remember seeing it on the Quixel page not long ago. It resembles the solaris movie ship and only found a similar picture below but the one im looking for has different textures and lighting.
Hey, I am about 10 weeks into a environment project. Im having a ridiculous but also very frustrating lighting problem. I have a perfectly contempt computer, but when i try building my lighting with lightmass, i either get a message saying i ran out of memory after about 30mins. or it will run over four hours! I have a…
Just had a quick question on light maps for tiling textures. My question is do the light maps for the tiling textures get created the same way they would for are regular game asset? Since tiling texture usually expand outside the 0 to 1 space in the UV editor, I wasn't sure if my light map had to stay inside the 0 to 1…
Hi all, Thanks for the comments. I'll try to answer everyone's questions: Yes the lighting is very flat. This is going to be in-game so I'm not going to waste time lighting it in max. I plan to rough the materials up a bit with some overlays for moss etc. Right now the entire cabin is built from one log material so if I…
Outer Shell completed. Boom~ just like that... I've managed to complete a first pass on the outer shell of the tower... all the elements are there which now allows me to start moving onto other high priority areas such as the terraced housing... The state these pieces are in are generally quite roughed out... so later on…
Big improvement on textures. Now work on material definition. Check out a lot of pistols. Some are all black, all metal. Some have stainless steel slides or gun black slides and plastic trigger assembly housings, or even metal trigger assembly housings. Push the contrast. Add dots, lines, whatever you need to create a…
This looks like a realtime solution for radiosity/AO, and no mainstream engines can do this well that I know of. Even in the examples, they are only getting 15 fps for a single static object in a very simple environment. Throw in 24 characters running around calling dozens of animations, add in several dozen weapons each…
Hello Polycounters! This is team DuOwls writing. We've been lurking the forums for quite some time and finally decided to create a thread for our own project. We are two students, focussing on 3D art and animation, and we're currently working on a small short film for university. We'd love to get some feedback and critique…
Hey all, I've created a hologram style material that flashes and does a few bits and pieces. It's fine in the material editor and the material itself when in the scene before lighting is built is fine. (see below) When the lighting is built the surrounding bsp's and meshes have crazy lighting. I'm not really sure whats…