Update time! I keep getting caught in the "there's not enough to show" loop. As if every WIP is a finished product with finalized lighting. Yeah. So here's where I'm at, the two big areas I've worked on -- SANDBAGS I've done a pass at placing my sandbags (previously made into low poly meshes) in Max using FFDs to…
Job Title: 3D Environment Artist Company: TT Fusion Location: Wilmslow, UK Job Type: ONSITE 6 month contract starting immediately (possibly leading to full time position) Email: jobs@tt-fusion.com TT Fusion seeks the talents of a passionate 3D artist who enjoys a collaborative creative work environment and is looking to…
[EDIT: This problem has been solved by importing using binary .FBX rather than .ASE.] I made a fairly large and complex static model in 3ds Max with two materials and imported it into UDK. (I used a lot of Booleans, and used mirroring to symmetrize the model.) I don't see any problem with the model in 3ds Max, but when I…
Oh my god!! I thought I'd lose this thread! I think you could add some subtle blue to the flame, to give it some dimension since fire actually has some blue if it's really hot. Maybe it's get blue-r as it continuously fire? I also agree with floorpeas. I think the 'out' beam in the last part of the fire animation is too…
So not an update per se, but I'm just working on the door part, and wondering how to interpret these two red tanks attached to it. The obvious interpretation would be fire extinguishers, but they look more just like rounded tanks with handles on top, which fire extinguishers usually don't look like - at the least, you…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
Interwave Studios is a games development studio based in the Netherlands. Part owned by online advertising giants TechConnect, we are close to our first retail release, and you might just be who we need to make it happen! We are an extremely dynamic and closely-knit group of games fanatics, as well as developers, and we…